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General Tabletop Discussion
*Dungeons & Dragons
A simple attack & damage system
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<blockquote data-quote="nnms" data-source="post: 6156852" data-attributes="member: 83293"><p>The fundamental purpose of most resolution systems in traditional RPGs is to answer the question of whether or not a given action is successful and how successful it is. That's what most mechanics in most RPGs are about. Many non-traditional games have taken the mechanics and applied them to other areas as they are not about finding out if a given action is successful and how successful it is. They might be about what is dramatically appropriate, who gets narration rights, what theme colours the narration and a great many other things.</p><p></p><p>Since this is about an RPG/Miniature game hybrid, it's going to end up quite traditional. Like OD&D with miniatures and a grid, but with the rules being transparent to all participants.</p><p></p><p>I think the Dummies line of books has a pretty solid approach to communicating information. Sidebars, explanations, tips, etc., all abound in their books. When I do finally get this into a document format, there will definitely be those sort of elements.</p></blockquote><p></p>
[QUOTE="nnms, post: 6156852, member: 83293"] The fundamental purpose of most resolution systems in traditional RPGs is to answer the question of whether or not a given action is successful and how successful it is. That's what most mechanics in most RPGs are about. Many non-traditional games have taken the mechanics and applied them to other areas as they are not about finding out if a given action is successful and how successful it is. They might be about what is dramatically appropriate, who gets narration rights, what theme colours the narration and a great many other things. Since this is about an RPG/Miniature game hybrid, it's going to end up quite traditional. Like OD&D with miniatures and a grid, but with the rules being transparent to all participants. I think the Dummies line of books has a pretty solid approach to communicating information. Sidebars, explanations, tips, etc., all abound in their books. When I do finally get this into a document format, there will definitely be those sort of elements. [/QUOTE]
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