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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="renau1g" data-source="post: 5015875" data-attributes="member: 54810"><p>As the group enters the ruins, Crag looks for trouble, but doesn't locate anything hostile in the area, nor does Dorn behind him. A soggy gloom fills the crumbling ruins of this keep. The few intact walls cast thick pools of shadows that obscure the jumbled mess of debris that covers the spongy wooden floor. A wet, boggy stench saturates the interior of the ruins, likely</p><p>from the thick pits of mud that bubble up from some hidden reservoir below, creating wallows of slimy muck. As you enter the area, Jax calls out that there are hidden creatures spread throughout the area. With the kobold's aid the rest of you spot the threats. Squatting in muddy wallows amid the ruined keep are half a dozen froglike humanoids. Some of them grip crude spears and javelins, while the others are naked save for a coating of filthy mud. A chorus of deep, reverberating croaks echoes off the walls of the ruins when the creatures see you.</p><p></p><p>[sblock=Enemies]</p><p>Bullywug Croakers - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 14; Fortitude 12, Reflex 14, Will 1</p><p></p><p>Bullywug Muckers - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.</p><p>HP 34; Bloodied 17</p><p>AC 12; Fortitude 12, Reflex 12, Will 10</p><p></p><p>Bullywug Twitcher - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.</p><p>HP 34; Bloodied 17</p><p>AC 16; Fortitude 13, Reflex 14, Will 13</p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p>*Please roll dice in the below room (simple errand is the room name). </p><p></p><p><a href="http://rpgp.org/dice/?p=group#" target="_blank">Online Dice Roller</a></p><p>Jax - 20 - 24/24 - 2/7 <- you're up</p><p>Crag - 17 - 49/49 - 14/14</p><p>Rrek - 15 - 33/33 - x/12 - Rrek need to know how many surges you used</p><p>Bad Guys</p><p>Dorn - 11 - 27/27 - 4/6 </p><p>Ingot - 9 -32/32 - x/9 - need to know how many surges you used</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5015875, member: 54810"] As the group enters the ruins, Crag looks for trouble, but doesn't locate anything hostile in the area, nor does Dorn behind him. A soggy gloom fills the crumbling ruins of this keep. The few intact walls cast thick pools of shadows that obscure the jumbled mess of debris that covers the spongy wooden floor. A wet, boggy stench saturates the interior of the ruins, likely from the thick pits of mud that bubble up from some hidden reservoir below, creating wallows of slimy muck. As you enter the area, Jax calls out that there are hidden creatures spread throughout the area. With the kobold's aid the rest of you spot the threats. Squatting in muddy wallows amid the ruined keep are half a dozen froglike humanoids. Some of them grip crude spears and javelins, while the others are naked save for a coating of filthy mud. A chorus of deep, reverberating croaks echoes off the walls of the ruins when the creatures see you. [sblock=Enemies] Bullywug Croakers - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn. HP 1; a missed attack never damages a minion. AC 14; Fortitude 12, Reflex 14, Will 1 Bullywug Muckers - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn. HP 34; Bloodied 17 AC 12; Fortitude 12, Reflex 12, Will 10 Bullywug Twitcher - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn. HP 34; Bloodied 17 AC 16; Fortitude 13, Reflex 14, Will 13 [/sblock] [sblock=ooc] *Please roll dice in the below room (simple errand is the room name). [url=http://rpgp.org/dice/?p=group#]Online Dice Roller[/url] Jax - 20 - 24/24 - 2/7 <- you're up Crag - 17 - 49/49 - 14/14 Rrek - 15 - 33/33 - x/12 - Rrek need to know how many surges you used Bad Guys Dorn - 11 - 27/27 - 4/6 Ingot - 9 -32/32 - x/9 - need to know how many surges you used [/sblock] [/QUOTE]
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