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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="renau1g" data-source="post: 5044398" data-attributes="member: 54810"><p>[sblock=ooc]</p><p>Not too heavy, light enough that any of you could lift. Move action to tip. Did Crag heal up lats fight? I'm assuming yes.[/sblock]</p><p></p><p>As soon as Jax steps into the room, he says in alarm, <span style="color: Lime">"Ahh! More over there!"</span> He pulls out his crossbow, loads it, and fires at one of the staff-wielding frogmen, all before anyone else has the chance to act differently - so much for diplomacy. However, his attack is wasted as the misaimed bolt sails into the large table.</p><p></p><p>The closest giant toad opens its mouth and a huge sticky tongue shoots out, striking Crag and dragging the warforged next to it. Immediately it tries to take a bite out of him, but Crag's tough skin protect him. </p><p></p><p>The other giant frog mirrors the assault of his twin, but produces the same effect as Rrek proves to be too agile for the bite.</p><p></p><p>The smaller frogmen rush forward, slashing at the two defenders with their claws. Both Rrek and Crag feel a minor wound from the foes. </p><p></p><p>The staff wielders open their mouths and a disgusting croak emanates from them as tiny red pebbles fly out. One explodes near Rrek, causing a minor burn/jolt as flaming electricity courses through him, also causing the croaker next to him to keel over and die. The other lands next to Jax and Ingot. The kobold catches the blast directly and the burning voltage is more painful for him.</p><p></p><p>[sblock=enemies]</p><p>Giant Frog - HP 44; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 13</p><p>Croakers - 1 hp; AC 14; F//R/W: 14/12/14</p><p>Staff - HP 39; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 16</p><p>Staff & Croakers have the aura - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.[/sblock]</p><p></p><p>[sblock=ooc]</p><p>Giant 42 - minor - grasping tongue on Crag - <a href="http://invisiblecastle.com/roller/view/2360508/" target="_blank">vs ref (crag)</a></p><p> <a href="http://invisiblecastle.com/roller/view/2360508/" target="_blank">(1d20 7=17)</a> hits and pulls you next to him (he doesn't know that's not a good place to be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Standard - bite - <a href="http://invisiblecastle.com/roller/view/2360509/" target="_blank">vs ac (crag) (1d20 8=16)</a>, miss</p><p></p><p>Giant 68 - minor - grasping tongue on Rrek- <a href="http://invisiblecastle.com/roller/view/2360510/" target="_blank">vs ref (Rrek) (1d20 7=18)</a></p><p> (1d20 7=17)[/url] hits (even with cover) and pulls you next to him . Standard - bite - <a href="http://invisiblecastle.com/roller/view/2360511/" target="_blank">vs ac (Rrek); dmg (1d20 8=16, 1d6 3=9)</a>, miss </p><p></p><p>Craokers attack - <a href="http://invisiblecastle.com/roller/view/2360521/" target="_blank">vs ac (Crag first 3, Rrek last) (1d20 8=14, 1d20 8=27, 1d20 8=9, 1d20 8=23)</a> hit crag for 7 and Rrek for 7</p><p></p><p>Staff 57 - uses fiery croak - <a href="http://invisiblecastle.com/roller/view/2360525/" target="_blank">Vs Ref (rrek, croak); fire/thunder dmg (1d20 8=27, 1d20 8=21, 1d10 4=5, 1d20 8=15, 1d20 8=10, 1d10 4=13)</a> hits Rrek & Croak for a massive 5...croak dies</p><p></p><p>Staff 66 - uses fiery croak - <a href="http://invisiblecastle.com/roller/view/2360526/" target="_blank">Vs Ref (Jax, Ingot); fire/thunder dmg (1d20 6=26, 1d20 6=9, 1d10 4=11)</a> crits Jax for 14, misses Ingot (sorry Dekana)</p><p></p><p>Jax - 21 - 10/24 - 1/7 - bloodied </p><p>Bad Guys - 21 - I screwed up their init bonus, should be +3, so Jax goes first</p><p>Ingot - 19 -30/32 - 5/9 -<- you're up </p><p>Crag - 18 - 42/49 - 13/14</p><p>Dorn - 17 - 27/27 - 4/6</p><p>Rrek - 15 - 21/33 - 9/12 - </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2357636/" target="_blank">bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=23, 1d20 5=17, 1d20 5=21, 1d20 2=10, 1d20=19, 1d20 1=18)</a> [/sblock]</p><p></p><p>[sblock=terrain features]</p><p>Illumination: A trio of braziers burning a pungent fungus provides illumination in this room. The braziers provide bright illumination out to 4 squares, with spaces beyond this ranged counting as dim light.</p><p></p><p>Ceiling: The ceiling is 15 feet high.</p><p></p><p>Bookcases/Shelves: The large bookcases and shelving units in this room are 10 feet high and have been magically shaped directly from the surrounding</p><p>stone of the walls. They cannot be toppled over, but they can be climbed with a DC 15 Athletics check.</p><p></p><p>Braziers: If tipped over, each brazier creates a burst 1 zone of greasy smoke that provides total concealment to those within it. The zone lasts until the end of the creature’s turn that tipped over the brazier.</p><p></p><p>Mud Wallow: The mud here is roughly knee-deep to a Medium creature, and the wallow is considered difficult terrain.</p><p></p><p>Tables: A character can jump onto a table with a DC 20 Athletics check (remember the –2 penalty to Athletic checks imposed by the muddy squares).</p><p>Anyone behind a table has cover (–2 penalty to attack rolls against him) and anyone beneath the table has superior cover (–5 penalty to attack rolls against him). The tables are solid stone and are bolted to the floor; they cannot be tipped over.[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5044398, member: 54810"] [sblock=ooc] Not too heavy, light enough that any of you could lift. Move action to tip. Did Crag heal up lats fight? I'm assuming yes.[/sblock] As soon as Jax steps into the room, he says in alarm, [COLOR="Lime"]"Ahh! More over there!"[/COLOR] He pulls out his crossbow, loads it, and fires at one of the staff-wielding frogmen, all before anyone else has the chance to act differently - so much for diplomacy. However, his attack is wasted as the misaimed bolt sails into the large table. The closest giant toad opens its mouth and a huge sticky tongue shoots out, striking Crag and dragging the warforged next to it. Immediately it tries to take a bite out of him, but Crag's tough skin protect him. The other giant frog mirrors the assault of his twin, but produces the same effect as Rrek proves to be too agile for the bite. The smaller frogmen rush forward, slashing at the two defenders with their claws. Both Rrek and Crag feel a minor wound from the foes. The staff wielders open their mouths and a disgusting croak emanates from them as tiny red pebbles fly out. One explodes near Rrek, causing a minor burn/jolt as flaming electricity courses through him, also causing the croaker next to him to keel over and die. The other lands next to Jax and Ingot. The kobold catches the blast directly and the burning voltage is more painful for him. [sblock=enemies] Giant Frog - HP 44; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 13 Croakers - 1 hp; AC 14; F//R/W: 14/12/14 Staff - HP 39; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 16 Staff & Croakers have the aura - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.[/sblock] [sblock=ooc] Giant 42 - minor - grasping tongue on Crag - [url=http://invisiblecastle.com/roller/view/2360508/]vs ref (crag) (1d20 7=17)[/url] hits and pulls you next to him (he doesn't know that's not a good place to be ;)). Standard - bite - [url=http://invisiblecastle.com/roller/view/2360509/]vs ac (crag) (1d20 8=16)[/url], miss Giant 68 - minor - grasping tongue on Rrek- [url=http://invisiblecastle.com/roller/view/2360510/]vs ref (Rrek) (1d20 7=18)[/url] (1d20 7=17)[/url] hits (even with cover) and pulls you next to him . Standard - bite - [url=http://invisiblecastle.com/roller/view/2360511/]vs ac (Rrek); dmg (1d20 8=16, 1d6 3=9)[/url], miss Craokers attack - [url=http://invisiblecastle.com/roller/view/2360521/]vs ac (Crag first 3, Rrek last) (1d20 8=14, 1d20 8=27, 1d20 8=9, 1d20 8=23)[/url] hit crag for 7 and Rrek for 7 Staff 57 - uses fiery croak - [url=http://invisiblecastle.com/roller/view/2360525/]Vs Ref (rrek, croak); fire/thunder dmg (1d20 8=27, 1d20 8=21, 1d10 4=5, 1d20 8=15, 1d20 8=10, 1d10 4=13)[/url] hits Rrek & Croak for a massive 5...croak dies Staff 66 - uses fiery croak - [url=http://invisiblecastle.com/roller/view/2360526/]Vs Ref (Jax, Ingot); fire/thunder dmg (1d20 6=26, 1d20 6=9, 1d10 4=11)[/url] crits Jax for 14, misses Ingot (sorry Dekana) Jax - 21 - 10/24 - 1/7 - bloodied Bad Guys - 21 - I screwed up their init bonus, should be +3, so Jax goes first Ingot - 19 -30/32 - 5/9 -<- you're up Crag - 18 - 42/49 - 13/14 Dorn - 17 - 27/27 - 4/6 Rrek - 15 - 21/33 - 9/12 - [url=http://invisiblecastle.com/roller/view/2357636/]bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=23, 1d20 5=17, 1d20 5=21, 1d20 2=10, 1d20=19, 1d20 1=18)[/url] [/sblock] [sblock=terrain features] Illumination: A trio of braziers burning a pungent fungus provides illumination in this room. The braziers provide bright illumination out to 4 squares, with spaces beyond this ranged counting as dim light. Ceiling: The ceiling is 15 feet high. Bookcases/Shelves: The large bookcases and shelving units in this room are 10 feet high and have been magically shaped directly from the surrounding stone of the walls. They cannot be toppled over, but they can be climbed with a DC 15 Athletics check. Braziers: If tipped over, each brazier creates a burst 1 zone of greasy smoke that provides total concealment to those within it. The zone lasts until the end of the creature’s turn that tipped over the brazier. Mud Wallow: The mud here is roughly knee-deep to a Medium creature, and the wallow is considered difficult terrain. Tables: A character can jump onto a table with a DC 20 Athletics check (remember the –2 penalty to Athletic checks imposed by the muddy squares). Anyone behind a table has cover (–2 penalty to attack rolls against him) and anyone beneath the table has superior cover (–5 penalty to attack rolls against him). The tables are solid stone and are bolted to the floor; they cannot be tipped over.[/sblock] [/QUOTE]
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