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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="renau1g" data-source="post: 5052770" data-attributes="member: 54810"><p>Ingot continues to struggle but to no avail.</p><p></p><p><span style="color: Sienna">"Jax, that frog has Ingot! We have to stop it before it gets away!"</span></p><p></p><p>Crag makes a running leap across the muddy ground and lands next to Ingots biological prison. Slicing across with his longsword, he cuts a gash into the creatures side. Muck slides off of the giant frogs body and melds with Crag's chassis and crystalizes into a diamond-like substance.</p><p></p><p><span style="color: Sienna">"Spit him up you beast!"</span></p><p></p><p></p><p>Dorn ducks out of the way as the giant frog continues digesting his warforged ally. He tries to blast it with lightning, but the beast somehow manages to dodge at the last second</p><p></p><p></p><p>Still quite comfortable underneath the table, Jax lays another bolt into the crossbow's catch, aims at the escaping frog, and pulls the trigger. <em><span style="color: Wheat">Twang!</span></em> The projectile hurls across the room and into one of the frog's forelimbs. It is either a very poor shot - for missing all vital organs - or a very well aimed one - for missing the frog's filled stomach.</p><p></p><p></p><p>Rrek takes up a defensive posture but can't shake the cobwebs from his head. </p><p></p><p>[sblock=ooc]</p><p>Total defense - <a href="http://invisiblecastle.com/roller/view/2368441/" target="_blank">save (1d20=1)</a> fails save, still dazed...jeez[/sblock]</p><p></p><p>The staff wielders moves through the mud with ease, his comfort in the sticky substance granting him ease of movement. He opens his mouth again and a blast of lightning emanates out, catching Dorn and Crag in the blast. They feel their joints stiffen up as the currents run up and down your nervous system. </p><p></p><p>The giant frogs tongue quickly shoots out, pulling Dorn back to the current spot. It then jumps once, then once more, heading towards the door with its meal.</p><p></p><p>[sblock=Crag]</p><p>HA! Almost bloodied you![/sblock]</p><p></p><p>[sblock=enemies]</p><p>Giant Frog - HP 44; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 13</p><p>Croakers - 1 hp; AC 14; F//R/W: 14/12/14</p><p>Staff - HP 39; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 16</p><p>Staff & Croakers have the aura - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.[/sblock]</p><p></p><p>[sblock=ooc]</p><p>Giant 68 uses tongue grab as a minor - <a href="http://invisiblecastle.com/roller/view/2368445/" target="_blank">vs ref (Dorn (1d20 5=20)</a> pulls Dorn to current spot, then shifts 4, then shifts again (double move) (currently 'squeezing')</p><p></p><p>staff 66 moves to current spot uses Electric Reflux - <a href="http://invisiblecastle.com/roller/view/2368443/" target="_blank">vs ref (Dorn, Crag); cold/thunder dmg (1d20 8=16, 1d20 8=15, 2d6 4=12)</a> hits both for 12 cold/thunder damage and Dazed (save ends) </p><p></p><p>Giant 68 - marked Rrek - 25/44</p><p>Staff 66 - perfect</p><p></p><p>Jax - 21 - 22/24 - 0/7 - </p><p>Bad Guys - 21 - I screwed up their init bonus, should be +3, so Jax goes first</p><p>Ingot - 19 -20/32 - 5/9 -<- you're up - swallowed, stunned, ongoing 5 damage, and can't be targeted by any effects (save ends)</p><p>Crag - 18 - 25/49 - 13/14 - Dazed (save ends)</p><p>Dorn - 17 - 15/27 - 4/6 - Dazed (save ends)</p><p>Rrek - 15 - 8/33 - 9/12 - bloodied, dazed (save ends)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2357636/" target="_blank">bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=23, 1d20 5=17, 1d20 5=21, 1d20 2=10, 1d20=19, 1d20 1=18)</a> [/sblock]</p><p></p><p>[sblock=terrain features]</p><p>Illumination: A trio of braziers burning a pungent fungus provides illumination in this room. The braziers provide bright illumination out to 4 squares, with spaces beyond this ranged counting as dim light.</p><p></p><p>Ceiling: The ceiling is 15 feet high.</p><p></p><p>Bookcases/Shelves: The large bookcases and shelving units in this room are 10 feet high and have been magically shaped directly from the surrounding</p><p>stone of the walls. They cannot be toppled over, but they can be climbed with a DC 15 Athletics check.</p><p></p><p>Braziers: If tipped over, each brazier creates a burst 1 zone of greasy smoke that provides total concealment to those within it. The zone lasts until the end of the creature’s turn that tipped over the brazier.</p><p></p><p>Mud Wallow: The mud here is roughly knee-deep to a Medium creature, and the wallow is considered difficult terrain.</p><p></p><p>Tables: A character can jump onto a table with a DC 20 Athletics check (remember the –2 penalty to Athletic checks imposed by the muddy squares).</p><p>Anyone behind a table has cover (–2 penalty to attack rolls against him) and anyone beneath the table has superior cover (–5 penalty to attack rolls against him). The tables are solid stone and are bolted to the floor; they cannot be tipped over.[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5052770, member: 54810"] Ingot continues to struggle but to no avail. [COLOR=Sienna]"Jax, that frog has Ingot! We have to stop it before it gets away!"[/COLOR] Crag makes a running leap across the muddy ground and lands next to Ingots biological prison. Slicing across with his longsword, he cuts a gash into the creatures side. Muck slides off of the giant frogs body and melds with Crag's chassis and crystalizes into a diamond-like substance. [COLOR=Sienna]"Spit him up you beast!"[/COLOR] Dorn ducks out of the way as the giant frog continues digesting his warforged ally. He tries to blast it with lightning, but the beast somehow manages to dodge at the last second Still quite comfortable underneath the table, Jax lays another bolt into the crossbow's catch, aims at the escaping frog, and pulls the trigger. [i][COLOR="Wheat"]Twang![/COLOR][/i] The projectile hurls across the room and into one of the frog's forelimbs. It is either a very poor shot - for missing all vital organs - or a very well aimed one - for missing the frog's filled stomach. Rrek takes up a defensive posture but can't shake the cobwebs from his head. [sblock=ooc] Total defense - [url=http://invisiblecastle.com/roller/view/2368441/]save (1d20=1)[/url] fails save, still dazed...jeez[/sblock] The staff wielders moves through the mud with ease, his comfort in the sticky substance granting him ease of movement. He opens his mouth again and a blast of lightning emanates out, catching Dorn and Crag in the blast. They feel their joints stiffen up as the currents run up and down your nervous system. The giant frogs tongue quickly shoots out, pulling Dorn back to the current spot. It then jumps once, then once more, heading towards the door with its meal. [sblock=Crag] HA! Almost bloodied you![/sblock] [sblock=enemies] Giant Frog - HP 44; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 13 Croakers - 1 hp; AC 14; F//R/W: 14/12/14 Staff - HP 39; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 16 Staff & Croakers have the aura - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.[/sblock] [sblock=ooc] Giant 68 uses tongue grab as a minor - [url=http://invisiblecastle.com/roller/view/2368445/]vs ref (Dorn (1d20 5=20)[/url] pulls Dorn to current spot, then shifts 4, then shifts again (double move) (currently 'squeezing') staff 66 moves to current spot uses Electric Reflux - [url=http://invisiblecastle.com/roller/view/2368443/]vs ref (Dorn, Crag); cold/thunder dmg (1d20 8=16, 1d20 8=15, 2d6 4=12)[/url] hits both for 12 cold/thunder damage and Dazed (save ends) Giant 68 - marked Rrek - 25/44 Staff 66 - perfect Jax - 21 - 22/24 - 0/7 - Bad Guys - 21 - I screwed up their init bonus, should be +3, so Jax goes first Ingot - 19 -20/32 - 5/9 -<- you're up - swallowed, stunned, ongoing 5 damage, and can't be targeted by any effects (save ends) Crag - 18 - 25/49 - 13/14 - Dazed (save ends) Dorn - 17 - 15/27 - 4/6 - Dazed (save ends) Rrek - 15 - 8/33 - 9/12 - bloodied, dazed (save ends) [url=http://invisiblecastle.com/roller/view/2357636/]bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=23, 1d20 5=17, 1d20 5=21, 1d20 2=10, 1d20=19, 1d20 1=18)[/url] [/sblock] [sblock=terrain features] Illumination: A trio of braziers burning a pungent fungus provides illumination in this room. The braziers provide bright illumination out to 4 squares, with spaces beyond this ranged counting as dim light. Ceiling: The ceiling is 15 feet high. Bookcases/Shelves: The large bookcases and shelving units in this room are 10 feet high and have been magically shaped directly from the surrounding stone of the walls. They cannot be toppled over, but they can be climbed with a DC 15 Athletics check. Braziers: If tipped over, each brazier creates a burst 1 zone of greasy smoke that provides total concealment to those within it. The zone lasts until the end of the creature’s turn that tipped over the brazier. Mud Wallow: The mud here is roughly knee-deep to a Medium creature, and the wallow is considered difficult terrain. Tables: A character can jump onto a table with a DC 20 Athletics check (remember the –2 penalty to Athletic checks imposed by the muddy squares). Anyone behind a table has cover (–2 penalty to attack rolls against him) and anyone beneath the table has superior cover (–5 penalty to attack rolls against him). The tables are solid stone and are bolted to the floor; they cannot be tipped over.[/sblock] [/QUOTE]
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