Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
A Simple Errand (DM:renau1g, Judge: covaithe)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kalidrev" data-source="post: 5065279" data-attributes="member: 84005"><p>As the three shards of ice skewer their intended targets, Terra protects her ambushed charge by taking a hint of Dorns projected element and infusing it with her elemental spirit. Flowing back over Crag, the warforged finds himself coated in the infused ice and noticed that his sword was glowing blue and turning ice cold. The ice continues to flow over his form and settles on his shield, providing even more protection for the already solid nature guardian. Reacting instinctively, Crag sweeps his sword in front of him to keep the mud men at bay. Unbelievably, Crag's enchanted sword throws out a cascade of the icy element and sticks to his muddy foes, freezing their legs into solid blocks of ice and anchoring them to the floor while brittle bits of frozen torso mud falls to the ground and shatters.. All around Crag, the ground becomes coated in a slick layer of ice. Stepping back a few steps, Crag tries to take a breather after the significant beating he took but a moment ago.</p><p></p><p><span style="color: Sienna">"Ingot! Jax! Focus on the ones throwing the mud and rocks! Rrek, help me break through this front rank! Dorn! Thanks for the help! You keep doing what you do!"</span></p><p></p><p>[sblock=Actions]</p><p>- Free: Mark all 3 mudmen.</p><p>- Minor: Use <span style="color: DimGray">Form of the Winter's Herald</span>, gaining +1 AC, +2 Reflex (choice from Guardian's Call Weapon Property), and Resist Cold 5. Until the end of the encounter, all squares within 2 of Crag (wherever he moves) are difficult terrain for Crag's enemies.</p><p>- Standard: Use <span style="color: Red">Form of the Winter's Herald Attack</span> on MM1, MM75, and MM40 and he <a href="http://invisiblecastle.com/roller/view/2381512/" target="_blank">hits</a> all three of them for <a href="http://invisiblecastle.com/roller/view/2381530/" target="_blank">13</a> cold damage. MM1, MM75, and MM40 are <span style="color: Red">IMMOBILIZED</span> (save ends).</p><p>- Move: Shift one square east towards his friends.</p><p>[/sblock][sblock=Crag's Stats]<strong><a href="http://www.enworld.org/forum/../../wiki/index.php/L4W:PC:Crag_%28Kalidrev%29" target="_blank"> Crag </a></strong> - Warforged Warden 2</p><p>Passive Perception 16, Passive Insight 11</p><p>AC <span style="color: lime">22</span>, Fort 17, Reflex <span style="color: lime">15</span>, Will 13</p><p>HP 28/49, Bloodied 24, Surge Value 12, Surges 11/14</p><p>Speed 6, Initiative +1</p><p>Action Points: 0/1, <span style="color: red">Second Wind</span></p><p>At-Will Powers: <span style="color: Green">Warden's Fury</span>, <span style="color: green">Warden's Grasp</span>, <span style="color: green">Strength </span></p><p><span style="color: green">of Stone</span>, <span style="color: green">Earth Shield Strike</span></p><p></p><p>Encounter Powers: <span style="color: red">Hungry Earth</span>, <span style="color: red">Warforged Resolve</span> </p><p>Daily Powers: <span style="color: gray"><s>Form of the Winter's Herald</s></span> (<span style="color: red"><s>Form of the Winter's Herald </s></span></p><p><span style="color: red"><s>Attack</s></span>)</p><p></p><p>Note on Warden's Fury and Warden's Grasp:</p><p></p><p>Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies </p><p>(as an Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target </p><p>grant combat advantage until the end of my next turn.</p><p></p><p>Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The </p><p>slide is one square and it also slows them and doesn't allow them to shift until the end of it's turn (this is </p><p>an Immediate Reaction). [/sblock]</p></blockquote><p></p>
[QUOTE="Kalidrev, post: 5065279, member: 84005"] As the three shards of ice skewer their intended targets, Terra protects her ambushed charge by taking a hint of Dorns projected element and infusing it with her elemental spirit. Flowing back over Crag, the warforged finds himself coated in the infused ice and noticed that his sword was glowing blue and turning ice cold. The ice continues to flow over his form and settles on his shield, providing even more protection for the already solid nature guardian. Reacting instinctively, Crag sweeps his sword in front of him to keep the mud men at bay. Unbelievably, Crag's enchanted sword throws out a cascade of the icy element and sticks to his muddy foes, freezing their legs into solid blocks of ice and anchoring them to the floor while brittle bits of frozen torso mud falls to the ground and shatters.. All around Crag, the ground becomes coated in a slick layer of ice. Stepping back a few steps, Crag tries to take a breather after the significant beating he took but a moment ago. [COLOR=Sienna]"Ingot! Jax! Focus on the ones throwing the mud and rocks! Rrek, help me break through this front rank! Dorn! Thanks for the help! You keep doing what you do!"[/COLOR] [sblock=Actions] - Free: Mark all 3 mudmen. - Minor: Use [COLOR=DimGray]Form of the Winter's Herald[/COLOR], gaining +1 AC, +2 Reflex (choice from Guardian's Call Weapon Property), and Resist Cold 5. Until the end of the encounter, all squares within 2 of Crag (wherever he moves) are difficult terrain for Crag's enemies. - Standard: Use [COLOR=Red]Form of the Winter's Herald Attack[/COLOR] on MM1, MM75, and MM40 and he [URL="http://invisiblecastle.com/roller/view/2381512/"]hits[/URL] all three of them for [URL="http://invisiblecastle.com/roller/view/2381530/"]13[/URL] cold damage. MM1, MM75, and MM40 are [COLOR=Red]IMMOBILIZED[/COLOR] (save ends). - Move: Shift one square east towards his friends. [/sblock][sblock=Crag's Stats][B][URL="http://www.enworld.org/forum/../../wiki/index.php/L4W:PC:Crag_%28Kalidrev%29"] Crag [/URL][/B] - Warforged Warden 2 Passive Perception 16, Passive Insight 11 AC [COLOR=lime]22[/COLOR], Fort 17, Reflex [COLOR=lime]15[/COLOR], Will 13 HP 28/49, Bloodied 24, Surge Value 12, Surges 11/14 Speed 6, Initiative +1 Action Points: 0/1, [COLOR=red]Second Wind[/COLOR] At-Will Powers: [COLOR=Green]Warden's Fury[/COLOR], [COLOR=green]Warden's Grasp[/COLOR], [COLOR=green]Strength of Stone[/COLOR], [COLOR=green]Earth Shield Strike[/COLOR] Encounter Powers: [COLOR=red]Hungry Earth[/COLOR], [COLOR=red]Warforged Resolve[/COLOR] Daily Powers: [COLOR=gray][s]Form of the Winter's Herald[/s][/COLOR] ([COLOR=red][s]Form of the Winter's Herald Attack[/s][/COLOR]) Note on Warden's Fury and Warden's Grasp: Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies (as an Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target grant combat advantage until the end of my next turn. Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The slide is one square and it also slows them and doesn't allow them to shift until the end of it's turn (this is an Immediate Reaction). [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
A Simple Errand (DM:renau1g, Judge: covaithe)
Top