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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="renau1g" data-source="post: 5068235" data-attributes="member: 54810"><p>Dorn steps into the room, falling in behind Ingot. He raises his hands above his head, and three long, frozen spear-like projectiles appear, floating above his hands. He throws both hands forward, and the three icy spears fly towards the mud men at incredible speed. </p><p></p><p>Rrek moves through his companions, sliding past Jax as he rushes to Crag's aid. His movement is slowed as he moves through the thick mud but he manages to push through it without too much trouble.</p><p> </p><p>Once he gets in the clear he dissapears with a low rumbling of thunder and a bright flash of light.</p><p> </p><p>Re-appearing between the mud men he is already in motion, his sword swinging into the muck thrower.</p><p> </p><p>The thundering attack somehow goes awry and Rrek nearly misses the wall as his blade simply collects mud, doing no damage to the muck thrower.</p><p> </p><p>The thunder echoes around him, quivering the mud and attacking the monsters. </p><p></p><p>As the three shards of ice skewer their intended targets, Terra protects her ambushed charge by taking a hint of Dorns projected element and infusing it with her elemental spirit. Flowing back over Crag, the warforged finds himself coated in the infused ice and noticed that his sword was glowing blue and turning ice cold. The ice continues to flow over his form and settles on his shield, providing even more protection for the already solid nature guardian. Reacting instinctively, Crag sweeps his sword in front of him to keep the mud men at bay. Unbelievably, Crag's enchanted sword throws out a cascade of the icy element and sticks to his muddy foes, freezing their legs into solid blocks of ice and anchoring them to the floor while brittle bits of frozen torso mud falls to the ground and shatters.. All around Crag, the ground becomes coated in a slick layer of ice. Stepping back a few steps, Crag tries to take a breather after the significant beating he took but a moment ago.</p><p></p><p><span style="color: Sienna">"Ingot! Jax! Focus on the ones throwing the mud and rocks! Rrek, help me break through this front rank! Dorn! Thanks for the help! You keep doing what you do!"</span></p><p></p><p>The mud men to the south throw mud at Rrek, slowing him down.</p><p></p><p>The thrower slams his fist into the ground and sends the gith away from him, knocking him prone.</p><p></p><p>The mud man next to him slams his fist down hard on the swordmage's head, knocking him out.</p><p></p><p>The remaining enemy throws more mud at Crag, slowing him down as well.</p><p></p><p>[sblock=Stats]</p><p>Mud Men</p><p>HP 43; Bloodied 21</p><p>AC 14; Fortitude 15, Reflex 13, Will 13</p><p></p><p>Muck Thrower</p><p>HP 47; Bloodied 23</p><p>AC 18; Fortitude 19; Reflex 14; Will 16</p><p>[/sblock]</p><p></p><p>[sblock=Combat Stuff]</p><p>MM1 for 4/43 - ongoing 5 cold, immobilized (save ends) <a href="http://invisiblecastle.com/roller/view/2384825/" target="_blank">save (cold, thunder, immob) (1d20=6, 1d20=10, 1d20=9)</a> </p><p>MM75 for 22/43 - immobilized (save ends) <a href="http://invisiblecastle.com/roller/view/2384827/" target="_blank">save (cold, , immob) (1d20=17, 1d20=6)</a></p><p>MM40 for 13/43- immobilized (save ends) - <a href="http://invisiblecastle.com/roller/view/2384828/" target="_blank">save (cold, , immob) (1d20=11, 1d20=3)</a></p><p>Thrower - 42/47 - ongoing 5 thunder save ends - <a href="http://invisiblecastle.com/roller/view/2384829/" target="_blank">save (thunder (1d20=1, 1d20=11)</a> failed.</p><p></p><p>MM19 - throws mud at Rrek, misses</p><p>MM40 - throws mud at Rrek, hits - slowed (save ends) - triggers warden's reach or whatever feel free to slide him Kal</p><p>Thrower - uses Shock Wave - hits Rrek - <a href="http://invisiblecastle.com/roller/view/2384813/" target="_blank">Vs Frot (1d20+8=15, 1d6+5=6)</a> for 6 damage and pushed</p><p>MM 1 attacks Rrek -<a href="http://invisiblecastle.com/roller/view/2384820/" target="_blank">vs ac; dmg (1d20 9=29, 1d10 3=4, 1d20 9=22, 1d10 3=12)</a> Crit for 13, ko'd Rrek.</p><p>MM75 - targets Crag with mud - use above roll, hits Ref 16 - slowed (save ends)</p><p></p><p>Dorn - 25- 27/27 - 3/6 - </p><p>Rrek - 17 - 11/33 - 9/12 - prone, bloodied, slwoed (save ends), dying, unconscious</p><p>Crag - 16- 28/49 - 13/14 - Frosty the Snowman, slowed (save ends)</p><p>Bad Guys - 15</p><p>Jax - 14- 22/24 - 0/7 - <- you're up </p><p>Ingot - 3- 32/32 - 5/9 -</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2380087/" target="_blank">Init bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=14, 1d20 5=25, 1d20 5=14, 1d20 2=17, 1d20=3, 1d20 1=16)</a></p><p>[/sblock]</p><p></p><p>[sblock=Terrain Features]</p><p>Illumination: There is no illumination in this room, besides the sunrod</p><p></p><p>Ceiling: The ceiling is 15 feet high.</p><p></p><p>Muddy Squares: Although not deep enough to hinder movement, the elemental mud that covers these squares is treacherously slick. Any Acrobatics, Athletics, or Stealth checks made in a muddy square take a –2 penalty. </p><p></p><p>Shelves: The large shelving units in this room are 10 feet high, have been magically shaped directly from the surrounding stone of the walls, and cannot be toppled over. However, they can be climbed with a DC 15 Athletics check.</p><p></p><p>Thick Mud: The squares around the staff (really dark squares) are filled with thick mud and are challenging terrain. A skill check is not required to move into a square with</p><p>thick mud; however, it requires a DC 10 Athletics check to move out of a square with thick mud; a failed check means the PC is immobilized (save ends).[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5068235, member: 54810"] Dorn steps into the room, falling in behind Ingot. He raises his hands above his head, and three long, frozen spear-like projectiles appear, floating above his hands. He throws both hands forward, and the three icy spears fly towards the mud men at incredible speed. Rrek moves through his companions, sliding past Jax as he rushes to Crag's aid. His movement is slowed as he moves through the thick mud but he manages to push through it without too much trouble. Once he gets in the clear he dissapears with a low rumbling of thunder and a bright flash of light. Re-appearing between the mud men he is already in motion, his sword swinging into the muck thrower. The thundering attack somehow goes awry and Rrek nearly misses the wall as his blade simply collects mud, doing no damage to the muck thrower. The thunder echoes around him, quivering the mud and attacking the monsters. As the three shards of ice skewer their intended targets, Terra protects her ambushed charge by taking a hint of Dorns projected element and infusing it with her elemental spirit. Flowing back over Crag, the warforged finds himself coated in the infused ice and noticed that his sword was glowing blue and turning ice cold. The ice continues to flow over his form and settles on his shield, providing even more protection for the already solid nature guardian. Reacting instinctively, Crag sweeps his sword in front of him to keep the mud men at bay. Unbelievably, Crag's enchanted sword throws out a cascade of the icy element and sticks to his muddy foes, freezing their legs into solid blocks of ice and anchoring them to the floor while brittle bits of frozen torso mud falls to the ground and shatters.. All around Crag, the ground becomes coated in a slick layer of ice. Stepping back a few steps, Crag tries to take a breather after the significant beating he took but a moment ago. [COLOR=Sienna]"Ingot! Jax! Focus on the ones throwing the mud and rocks! Rrek, help me break through this front rank! Dorn! Thanks for the help! You keep doing what you do!"[/COLOR] The mud men to the south throw mud at Rrek, slowing him down. The thrower slams his fist into the ground and sends the gith away from him, knocking him prone. The mud man next to him slams his fist down hard on the swordmage's head, knocking him out. The remaining enemy throws more mud at Crag, slowing him down as well. [sblock=Stats] Mud Men HP 43; Bloodied 21 AC 14; Fortitude 15, Reflex 13, Will 13 Muck Thrower HP 47; Bloodied 23 AC 18; Fortitude 19; Reflex 14; Will 16 [/sblock] [sblock=Combat Stuff] MM1 for 4/43 - ongoing 5 cold, immobilized (save ends) [url=http://invisiblecastle.com/roller/view/2384825/]save (cold, thunder, immob) (1d20=6, 1d20=10, 1d20=9)[/url] MM75 for 22/43 - immobilized (save ends) [url=http://invisiblecastle.com/roller/view/2384827/]save (cold, , immob) (1d20=17, 1d20=6)[/url] MM40 for 13/43- immobilized (save ends) - [url=http://invisiblecastle.com/roller/view/2384828/]save (cold, , immob) (1d20=11, 1d20=3)[/url] Thrower - 42/47 - ongoing 5 thunder save ends - [url=http://invisiblecastle.com/roller/view/2384829/]save (thunder (1d20=1, 1d20=11)[/url] failed. MM19 - throws mud at Rrek, misses MM40 - throws mud at Rrek, hits - slowed (save ends) - triggers warden's reach or whatever feel free to slide him Kal Thrower - uses Shock Wave - hits Rrek - [url=http://invisiblecastle.com/roller/view/2384813/]Vs Frot (1d20+8=15, 1d6+5=6)[/url] for 6 damage and pushed MM 1 attacks Rrek -[url=http://invisiblecastle.com/roller/view/2384820/]vs ac; dmg (1d20 9=29, 1d10 3=4, 1d20 9=22, 1d10 3=12)[/url] Crit for 13, ko'd Rrek. MM75 - targets Crag with mud - use above roll, hits Ref 16 - slowed (save ends) Dorn - 25- 27/27 - 3/6 - Rrek - 17 - 11/33 - 9/12 - prone, bloodied, slwoed (save ends), dying, unconscious Crag - 16- 28/49 - 13/14 - Frosty the Snowman, slowed (save ends) Bad Guys - 15 Jax - 14- 22/24 - 0/7 - <- you're up Ingot - 3- 32/32 - 5/9 - [url=http://invisiblecastle.com/roller/view/2380087/]Init bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=14, 1d20 5=25, 1d20 5=14, 1d20 2=17, 1d20=3, 1d20 1=16)[/url] [/sblock] [sblock=Terrain Features] Illumination: There is no illumination in this room, besides the sunrod Ceiling: The ceiling is 15 feet high. Muddy Squares: Although not deep enough to hinder movement, the elemental mud that covers these squares is treacherously slick. Any Acrobatics, Athletics, or Stealth checks made in a muddy square take a –2 penalty. Shelves: The large shelving units in this room are 10 feet high, have been magically shaped directly from the surrounding stone of the walls, and cannot be toppled over. However, they can be climbed with a DC 15 Athletics check. Thick Mud: The squares around the staff (really dark squares) are filled with thick mud and are challenging terrain. A skill check is not required to move into a square with thick mud; however, it requires a DC 10 Athletics check to move out of a square with thick mud; a failed check means the PC is immobilized (save ends).[/sblock] [/QUOTE]
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