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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="ryryguy" data-source="post: 5072411" data-attributes="member: 64945"><p><span style="color: DarkSlateGray">//Congrats, Kal! That's awesome!</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">I'll go ahead and post Ingot's move, I don't think anyone has anything to help really and we want to get Rrek back up again.</span></p><p></p><p>Ingot tracks the muck thrower as Jax sends it staggering back over into range. The hammer symbol on its chest rotates a half-turn and there is a "click". Its fullblade, which had gotten slightly spattered with mud again during the mudmen's attacks, bursts into a bright flame. <span style="color: SlateGray">"For Vulkar!"</span> Ingot shouts as it strikes hard at the muck thrower. The flames flare bright white as the attack hits. Ingot swipes the blade down in a zig-zag motion, cutting lines of fire through the creature as large chunks of its muddy body dry up and crumble away. It still stands, but barely, and it remains on fire, clearly almost destroyed.</p><p></p><p>Ingot wades forward into the deep mud, trying to finish the remaining mudman and stop the staff from opening a gate to... wherever. It makes a quick strike with its blade against the mudman in the corner, which hits, but the mud slows Ingot's momentum and it does only minor damage. Still, a backsplash of healing energy flows over Rrek and revives him once more.</p><p></p><p>[sblock=Actions]Free: Spend AP, activating Veterans Armor for +1 attack & defense TENT.</p><p>Free: Divine Fortune for (completely unnecessary as it turns out) +1 to hit.</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2388816/" target="_blank">Avenging Flame vs. Thrower w/AP, Divine Fortune (1d20+8+1+1=30)</a> Wow, second crit in a row! Ingot's on a roll! And second crit in a row on this guy counting Jax... poor mud guy, hah!</p><p>Damage including high crit: <a href="http://invisiblecastle.com/roller/view/2388818/" target="_blank">(1d12+24+4=35)</a> If my math's right the creature has 1 hp left, but ongoing damage from Avenging Flame will finish him</p><p>Move: to F3, <a href="http://invisiblecastle.com/roller/view/2388819/" target="_blank">Athletics to move through deep mud (1d20+5=12)</a>, then to F2. (No check now because Ingot is not trying to move again, right?) This move does provoke an attack of opportunity from the muck thrower...</p><p>Standard (from AP): <a href="http://invisiblecastle.com/roller/view/2388820/" target="_blank">Healing Strike vs. MudMan (1d20+8+1=22, 2d12+4=6)</a> And the hot streak cools... still a hit, but snake-eyes on 2d12 damage! Radiant damage if it matters... <strong>the creature is marked by Ingot</strong>. Rrek can spend a healing surge +3.</p><p>Minor: if Ingot got hit and bloodied by opportunity attack, I'd like to use Warforged Resolve. If not... I think I'll save that last healing word for now, unless you you want it immediately Rrek?[/sblock]</p><p>[sblock=Ingot stat block]<u><strong>Ingot</strong></u>- Neuter Warforged Cleric 2</p><p><strong>+1 defenses from Veteran's Armor</strong></p><p>Passive Perception: 14, Passive Insight: 14</p><p>AC:19 (+1), Fort:15 (+1), Reflex:12 (+1), Will:17 (+1) -- Speed:5</p><p>HP:<span style="color: green">20/32</span>, Bloodied:16, Surge Value:8, Surges left:3/9</p><p>Initiative -1</p><p>Action Points: 1, Second Wind: Used</p><p>Powers: <span style="color: Green">Sacred Flame</span>, <span style="color: green">Righteous Brand</span>, <span style="color: red">Healing Word<s>(x2)</s></span>, <span style="color: red"><s>Healing Strike</s></span>, <span style="color: gray"><s>Avenging Flame</s></span>, <span style="color: gray"><s>Armor of Faith</s></span>, <span style="color: red"><s>Channel Divinity (Divine Fortune/Turn Undead)</s></span>, <span style="color: red">Warforged Resolve</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5072411, member: 64945"] [COLOR="DarkSlateGray"]//Congrats, Kal! That's awesome! I'll go ahead and post Ingot's move, I don't think anyone has anything to help really and we want to get Rrek back up again.[/COLOR] Ingot tracks the muck thrower as Jax sends it staggering back over into range. The hammer symbol on its chest rotates a half-turn and there is a "click". Its fullblade, which had gotten slightly spattered with mud again during the mudmen's attacks, bursts into a bright flame. [COLOR="SlateGray"]"For Vulkar!"[/COLOR] Ingot shouts as it strikes hard at the muck thrower. The flames flare bright white as the attack hits. Ingot swipes the blade down in a zig-zag motion, cutting lines of fire through the creature as large chunks of its muddy body dry up and crumble away. It still stands, but barely, and it remains on fire, clearly almost destroyed. Ingot wades forward into the deep mud, trying to finish the remaining mudman and stop the staff from opening a gate to... wherever. It makes a quick strike with its blade against the mudman in the corner, which hits, but the mud slows Ingot's momentum and it does only minor damage. Still, a backsplash of healing energy flows over Rrek and revives him once more. [sblock=Actions]Free: Spend AP, activating Veterans Armor for +1 attack & defense TENT. Free: Divine Fortune for (completely unnecessary as it turns out) +1 to hit. Standard: [url=http://invisiblecastle.com/roller/view/2388816/]Avenging Flame vs. Thrower w/AP, Divine Fortune (1d20+8+1+1=30)[/url] Wow, second crit in a row! Ingot's on a roll! And second crit in a row on this guy counting Jax... poor mud guy, hah! Damage including high crit: [url=http://invisiblecastle.com/roller/view/2388818/](1d12+24+4=35)[/url] If my math's right the creature has 1 hp left, but ongoing damage from Avenging Flame will finish him Move: to F3, [url=http://invisiblecastle.com/roller/view/2388819/]Athletics to move through deep mud (1d20+5=12)[/url], then to F2. (No check now because Ingot is not trying to move again, right?) This move does provoke an attack of opportunity from the muck thrower... Standard (from AP): [url=http://invisiblecastle.com/roller/view/2388820/]Healing Strike vs. MudMan (1d20+8+1=22, 2d12+4=6)[/url] And the hot streak cools... still a hit, but snake-eyes on 2d12 damage! Radiant damage if it matters... [B]the creature is marked by Ingot[/B]. Rrek can spend a healing surge +3. Minor: if Ingot got hit and bloodied by opportunity attack, I'd like to use Warforged Resolve. If not... I think I'll save that last healing word for now, unless you you want it immediately Rrek?[/sblock] [sblock=Ingot stat block][U][B]Ingot[/B][/U]- Neuter Warforged Cleric 2 [b]+1 defenses from Veteran's Armor[/b] Passive Perception: 14, Passive Insight: 14 AC:19 (+1), Fort:15 (+1), Reflex:12 (+1), Will:17 (+1) -- Speed:5 HP:[color=green]20/32[/color], Bloodied:16, Surge Value:8, Surges left:3/9 Initiative -1 Action Points: 1, Second Wind: Used Powers: [color=Green]Sacred Flame[/color], [color=green]Righteous Brand[/color], [color=red]Healing Word[s](x2)[/s][/color], [color=red][s]Healing Strike[/s][/color], [color=gray][s]Avenging Flame[/s][/color], [color=gray][s]Armor of Faith[/s][/color], [color=red][s]Channel Divinity (Divine Fortune/Turn Undead)[/s][/color], [color=red]Warforged Resolve[/color] [/sblock] [/QUOTE]
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