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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="renau1g" data-source="post: 5103291" data-attributes="member: 54810"><p>Once more, Dorn calls lightning forth. He blasts the beast with every ounce of arcane energy at his disposal, drawing energy from his magical dagger as well. </p><p></p><p>Dorn watches, satisfied, observing the dragon from the relative protection of his shroud</p><p></p><p>Ingot shakes its head, trying unsuccessfully to dislodge the sand from its eyelight recesses. Lashed by the scouring sand of the dragons breath weapon, it moves away, trying to put some distance between it and the danger while drawing on its reserves of strength to repair some damage.</p><p></p><p>Blinking the sand out of his eyes, Crag charges through the burning cloud of sand. It hurts a bit, but at least, now, he can see where the dragon is! Carefully circling around the beast, he attempts to split the dragons focus while making sure that it could only breath on one of them at a time. Crag circles around a tree and then, just as the dragon loses sight of him, the warforged bursts forth, stabbing at the giant lizard with a blade covered in ice. The blade only grazes the beasts scales, but Terra ensured that that did not matter. Flowing from his blade, the ice collects on the scales of the dragon and quickly spreads. Soon the ice covers the entire beasts body, locking its joints. With the dragon's scales fused together, it feels like its body has become a solid block of ice.</p><p></p><p><span style="color: Olive">"Go ahead and turn into a cloud, now! You'll shatter into a thousand pieces of frozen sand!"</span></p><p></p><p>Finch shouts in pain as the sand whips at his large body, raising one arm to ward himself against the sand he charges towards the dragon. Leaping over rocks and plants he launches himself towards the dragon, both swords plunging down towards the dragon's upper back, right in between his wings.</p><p> </p><p>As the bugbear stabs the dragon, it turns towards the goblinoid and unleashes a gout of sand that he withstands, but Jax isn't so lucky. The kobold feels more pain. This gives Crag an opening though to punish the wyrm.</p><p></p><p>[sblock=Bloodied Breath]</p><p><a href="http://invisiblecastle.com/roller/view/2421909/" target="_blank">vs Fort (jax, finch); dmg (1d20 5=17, 1d20 5=12, 2d8 3=14)</a> hits Jax for 14 [/sblock]</p><p></p><p>[sblock=ooc]</p><p>I'll truncate the turn there. It's Dekana's turn, but if Jax moves he'll fall unconscious (only at 4hp) as you're now in the zone. Feel free to adjust your move/standard action if you'd like. Still need to keep the failed save though </p><p></p><p>Also, Crag gets to actually use his Warden's Fury - Thought I'd give you the honor of rolling Kal. Note - you've unlocked its AC (22) so keep that in mind,</p><p>[/sblock]</p><p></p><p>[sblock=Nature DC15]</p><p>More than any other kind of dragon, brown dragons are driven nearly as much by the desire to discover new tastes as by the need to accumulate a hoard. They so love eating that they sometimes take risks in combat merely to “sample” one or more of their foes. Thus, a brown dragon might take a bite instead of making a more tactically advantageous attack for the chance to taste an enemy, especially a creature it has not previously encountered.</p><p>Brown dragons prize elf flesh for its succulence and tenderness, and least prefer dwarves, whose tough meat they consider unpalatable unless it is aged</p><p></p><p>[sblock=Nature DC 20]</p><p>A brown dragon’s breath weapon is a blast of supernaturally hot and stinging sand that corrodes flesh and blocks all visibility</p><p></p><p>[sblock=Nature DC 25]</p><p>A brown dragon makes its lair under the sands, in a hollow within a ruin, a cave, or a similar structure. A lair can consist of several such chambers, each one an island of air surrounded by an ocean of smothering sand. A brown dragon doesn’t need tunnels—it can burrow between the rooms of its lair without difficulty.[/sblock][/sblock][/sblock]</p><p></p><p>[sblock=Unlocked Monster Stats]</p><p>Reflex is higher than 18, but lower than 23</p><p>AC is 22[/sblock]</p><p></p><p>[sblock=OOC]</p><p>*Feel free to post in any order, but actions will be resolved in initiative order below*</p><p></p><p>Dragon - TBD</p><p></p><p>The blast creates an area of swirling sand that remains in place until the end of the dragon's next turn. Any creature that starts its turn adjacent to the area or that moves through the area takes 5 damage. The area blocks line of sight for all creatures except the dragon.</p><p></p><p>Forgot to roll recharge for BW (breath weapon) last time - <a href="http://invisiblecastle.com/roller/view/2417046/" target="_blank">recharge (1d6=6)</a> ok he recharges</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2417069/" target="_blank">recharge (BW); Recharge (t-port); save (1d6=4, 1d6=3, 1d20 5=6)</a> fails to recharge either power and also fails save, still burning acidically...</p><p></p><p>Initiative:</p><p>Finch - 21 </p><p>Jax - 20 - 4/32, blinded (save ends) <- you're up</p><p>Dragon - 14 - ongoing 5 acid, prone (can't stand TENT (Crag) takes dmg if it does), used 1 AP, ongoing 5 necrotic (save ends, -2 against this), IMMOBILIZED (save ends)</p><p>Dorn - 9 19/32; total concealment while in Shroud</p><p>Ingot - 8 - 21/37+4thp -blinded (save ends)</p><p>Crag - 5 - 41/56 - Winter's Herald (+2 Fort), blinded (save ends)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2412499/" target="_blank">init (Jax, Ingot, Crag, Dorn, Finch, dragon) (1d20 5=20, 1d20 0=8, 1d20 1=5, 1d20 8=9, 1d20 5=21, 1d20 7=14)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5103291, member: 54810"] Once more, Dorn calls lightning forth. He blasts the beast with every ounce of arcane energy at his disposal, drawing energy from his magical dagger as well. Dorn watches, satisfied, observing the dragon from the relative protection of his shroud Ingot shakes its head, trying unsuccessfully to dislodge the sand from its eyelight recesses. Lashed by the scouring sand of the dragons breath weapon, it moves away, trying to put some distance between it and the danger while drawing on its reserves of strength to repair some damage. Blinking the sand out of his eyes, Crag charges through the burning cloud of sand. It hurts a bit, but at least, now, he can see where the dragon is! Carefully circling around the beast, he attempts to split the dragons focus while making sure that it could only breath on one of them at a time. Crag circles around a tree and then, just as the dragon loses sight of him, the warforged bursts forth, stabbing at the giant lizard with a blade covered in ice. The blade only grazes the beasts scales, but Terra ensured that that did not matter. Flowing from his blade, the ice collects on the scales of the dragon and quickly spreads. Soon the ice covers the entire beasts body, locking its joints. With the dragon's scales fused together, it feels like its body has become a solid block of ice. [COLOR=Olive]"Go ahead and turn into a cloud, now! You'll shatter into a thousand pieces of frozen sand!"[/COLOR] Finch shouts in pain as the sand whips at his large body, raising one arm to ward himself against the sand he charges towards the dragon. Leaping over rocks and plants he launches himself towards the dragon, both swords plunging down towards the dragon's upper back, right in between his wings. As the bugbear stabs the dragon, it turns towards the goblinoid and unleashes a gout of sand that he withstands, but Jax isn't so lucky. The kobold feels more pain. This gives Crag an opening though to punish the wyrm. [sblock=Bloodied Breath] [url=http://invisiblecastle.com/roller/view/2421909/]vs Fort (jax, finch); dmg (1d20 5=17, 1d20 5=12, 2d8 3=14)[/url] hits Jax for 14 [/sblock] [sblock=ooc] I'll truncate the turn there. It's Dekana's turn, but if Jax moves he'll fall unconscious (only at 4hp) as you're now in the zone. Feel free to adjust your move/standard action if you'd like. Still need to keep the failed save though Also, Crag gets to actually use his Warden's Fury - Thought I'd give you the honor of rolling Kal. Note - you've unlocked its AC (22) so keep that in mind, [/sblock] [sblock=Nature DC15] More than any other kind of dragon, brown dragons are driven nearly as much by the desire to discover new tastes as by the need to accumulate a hoard. They so love eating that they sometimes take risks in combat merely to “sample” one or more of their foes. Thus, a brown dragon might take a bite instead of making a more tactically advantageous attack for the chance to taste an enemy, especially a creature it has not previously encountered. Brown dragons prize elf flesh for its succulence and tenderness, and least prefer dwarves, whose tough meat they consider unpalatable unless it is aged [sblock=Nature DC 20] A brown dragon’s breath weapon is a blast of supernaturally hot and stinging sand that corrodes flesh and blocks all visibility [sblock=Nature DC 25] A brown dragon makes its lair under the sands, in a hollow within a ruin, a cave, or a similar structure. A lair can consist of several such chambers, each one an island of air surrounded by an ocean of smothering sand. A brown dragon doesn’t need tunnels—it can burrow between the rooms of its lair without difficulty.[/sblock][/sblock][/sblock] [sblock=Unlocked Monster Stats] Reflex is higher than 18, but lower than 23 AC is 22[/sblock] [sblock=OOC] *Feel free to post in any order, but actions will be resolved in initiative order below* Dragon - TBD The blast creates an area of swirling sand that remains in place until the end of the dragon's next turn. Any creature that starts its turn adjacent to the area or that moves through the area takes 5 damage. The area blocks line of sight for all creatures except the dragon. Forgot to roll recharge for BW (breath weapon) last time - [url=http://invisiblecastle.com/roller/view/2417046/]recharge (1d6=6)[/url] ok he recharges [url=http://invisiblecastle.com/roller/view/2417069/]recharge (BW); Recharge (t-port); save (1d6=4, 1d6=3, 1d20 5=6)[/url] fails to recharge either power and also fails save, still burning acidically... Initiative: Finch - 21 Jax - 20 - 4/32, blinded (save ends) <- you're up Dragon - 14 - ongoing 5 acid, prone (can't stand TENT (Crag) takes dmg if it does), used 1 AP, ongoing 5 necrotic (save ends, -2 against this), IMMOBILIZED (save ends) Dorn - 9 19/32; total concealment while in Shroud Ingot - 8 - 21/37+4thp -blinded (save ends) Crag - 5 - 41/56 - Winter's Herald (+2 Fort), blinded (save ends) [url=http://invisiblecastle.com/roller/view/2412499/]init (Jax, Ingot, Crag, Dorn, Finch, dragon) (1d20 5=20, 1d20 0=8, 1d20 1=5, 1d20 8=9, 1d20 5=21, 1d20 7=14)[/url][/sblock] [/QUOTE]
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