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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="renau1g" data-source="post: 5103712" data-attributes="member: 54810"><p>Crag brings down his blade on the creature punishing it for not attacking him.</p><p></p><p>[sblock=Crag's OA]</p><p><a href="http://invisiblecastle.com/roller/view/2422427/" target="_blank">vs fort; dgm (1d20 9=24, 1d8 5=13)</a>[/sblock]</p><p></p><p>Jax digs into his resolve and endurance to find an extra burst of vitality. Still blinded, he backs away from the noise of the sand-dragon and stumbles into a pool of water. He tries to splash some of the water into his eyes to clear his vision, but there's just too much of the gunk to do that quickly.</p><p></p><p></p><p>[sblock=Nature DC15]</p><p>More than any other kind of dragon, brown dragons are driven nearly as much by the desire to discover new tastes as by the need to accumulate a hoard. They so love eating that they sometimes take risks in combat merely to “sample” one or more of their foes. Thus, a brown dragon might take a bite instead of making a more tactically advantageous attack for the chance to taste an enemy, especially a creature it has not previously encountered.</p><p>Brown dragons prize elf flesh for its succulence and tenderness, and least prefer dwarves, whose tough meat they consider unpalatable unless it is aged</p><p></p><p>[sblock=Nature DC 20]</p><p>A brown dragon’s breath weapon is a blast of supernaturally hot and stinging sand that corrodes flesh and blocks all visibility</p><p></p><p>[sblock=Nature DC 25]</p><p>A brown dragon makes its lair under the sands, in a hollow within a ruin, a cave, or a similar structure. A lair can consist of several such chambers, each one an island of air surrounded by an ocean of smothering sand. A brown dragon doesn’t need tunnels—it can burrow between the rooms of its lair without difficulty.[/sblock][/sblock][/sblock]</p><p></p><p>[sblock=Unlocked Monster Stats]</p><p>Reflex is higher than 18, but lower than 23</p><p>AC is 22[/sblock]</p><p></p><p>[sblock=OOC]</p><p>*Feel free to post in any order, but actions will be resolved in initiative order below*</p><p></p><p>Dragon - Move (stand, takes damage) Frightfall Presence on Crag - <a href="http://invisiblecastle.com/roller/view/2422437/" target="_blank">vs will (crag) (1d20 7=11)</a> miss. Saves - <a href="http://invisiblecastle.com/roller/view/2422446/" target="_blank">saves (immobilize, acid, necrotic) (1d20 5=13, 1d20 5=11, 1d20 3=4)</a> saves against immobilize & acid, but still taking necrotic... this is crazy! looking these crappy rolls. <a href="http://invisiblecastle.com/roller/view/2422449/" target="_blank">rechard (breath, move) (1d6=5, 1d6=5)</a> both recharge.</p><p></p><p></p><p>The blast creates an area of swirling sand that remains in place until the end of the dragon's next turn. Any creature that starts its turn adjacent to the area or that moves through the area takes 5 damage. The area blocks line of sight for all creatures except the dragon.</p><p></p><p>Initiative:</p><p>Finch - 21 </p><p>Jax - 20 - 12/32, blinded (save ends) </p><p>Dragon - 14 - used 1 AP, ongoing 5 necrotic (save ends, -2 against this), grants CA (TENT - CRAG)</p><p>Dorn - 9 19/32; total concealment while in Shroud <- you're up</p><p>Ingot - 8 - 21/37+4thp -blinded (save ends)</p><p>Crag - 5 - 41/56 - Winter's Herald (+2 Fort), blinded (save ends)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2412499/" target="_blank">init (Jax, Ingot, Crag, Dorn, Finch, dragon) (1d20 5=20, 1d20 0=8, 1d20 1=5, 1d20 8=9, 1d20 5=21, 1d20 7=14)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5103712, member: 54810"] Crag brings down his blade on the creature punishing it for not attacking him. [sblock=Crag's OA] [url=http://invisiblecastle.com/roller/view/2422427/]vs fort; dgm (1d20 9=24, 1d8 5=13)[/url][/sblock] Jax digs into his resolve and endurance to find an extra burst of vitality. Still blinded, he backs away from the noise of the sand-dragon and stumbles into a pool of water. He tries to splash some of the water into his eyes to clear his vision, but there's just too much of the gunk to do that quickly. [sblock=Nature DC15] More than any other kind of dragon, brown dragons are driven nearly as much by the desire to discover new tastes as by the need to accumulate a hoard. They so love eating that they sometimes take risks in combat merely to “sample” one or more of their foes. Thus, a brown dragon might take a bite instead of making a more tactically advantageous attack for the chance to taste an enemy, especially a creature it has not previously encountered. Brown dragons prize elf flesh for its succulence and tenderness, and least prefer dwarves, whose tough meat they consider unpalatable unless it is aged [sblock=Nature DC 20] A brown dragon’s breath weapon is a blast of supernaturally hot and stinging sand that corrodes flesh and blocks all visibility [sblock=Nature DC 25] A brown dragon makes its lair under the sands, in a hollow within a ruin, a cave, or a similar structure. A lair can consist of several such chambers, each one an island of air surrounded by an ocean of smothering sand. A brown dragon doesn’t need tunnels—it can burrow between the rooms of its lair without difficulty.[/sblock][/sblock][/sblock] [sblock=Unlocked Monster Stats] Reflex is higher than 18, but lower than 23 AC is 22[/sblock] [sblock=OOC] *Feel free to post in any order, but actions will be resolved in initiative order below* Dragon - Move (stand, takes damage) Frightfall Presence on Crag - [url=http://invisiblecastle.com/roller/view/2422437/]vs will (crag) (1d20 7=11)[/url] miss. Saves - [url=http://invisiblecastle.com/roller/view/2422446/]saves (immobilize, acid, necrotic) (1d20 5=13, 1d20 5=11, 1d20 3=4)[/url] saves against immobilize & acid, but still taking necrotic... this is crazy! looking these crappy rolls. [url=http://invisiblecastle.com/roller/view/2422449/]rechard (breath, move) (1d6=5, 1d6=5)[/url] both recharge. The blast creates an area of swirling sand that remains in place until the end of the dragon's next turn. Any creature that starts its turn adjacent to the area or that moves through the area takes 5 damage. The area blocks line of sight for all creatures except the dragon. Initiative: Finch - 21 Jax - 20 - 12/32, blinded (save ends) Dragon - 14 - used 1 AP, ongoing 5 necrotic (save ends, -2 against this), grants CA (TENT - CRAG) Dorn - 9 19/32; total concealment while in Shroud <- you're up Ingot - 8 - 21/37+4thp -blinded (save ends) Crag - 5 - 41/56 - Winter's Herald (+2 Fort), blinded (save ends) [url=http://invisiblecastle.com/roller/view/2412499/]init (Jax, Ingot, Crag, Dorn, Finch, dragon) (1d20 5=20, 1d20 0=8, 1d20 1=5, 1d20 8=9, 1d20 5=21, 1d20 7=14)[/url][/sblock] [/QUOTE]
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