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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="ryryguy" data-source="post: 5106498" data-attributes="member: 64945"><p>[sblock=ooc]Yeah I saw that on Righteous Brand... understandable as that bonus could get ridiculous at high levels. +3 is still pretty decent, it doesn't annoy me that much.</p><p></p><p>I'm going to wimp out and drop the Armor of Faith on Ingot's AC. It's to everyone's advantage to keep the cleric in play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p><p></p><p>Ingot listens to the chaos around it, still trying to flush the sand from its eye recesses. It prays, <span style="color: SlateGray">"Vulkar protect me from the enemy's blows!"</span> A shimmering light surrounds the warforged, merging with its armor and chassis. As the light stabilizes, Ingot finds that it can see again.</p><p></p><p>[sblock=Actions]Standard: Armor of Faith; Ingot gets +4 AC until end of encounter.</p><p>End of Turn: <a href="http://invisiblecastle.com/roller/view/2425733/" target="_blank">Save vs. blinded (1d20=11)</a> Hoorah![/sblock]</p><p>[sblock=Ingot stat block]<u><strong>Ingot</strong></u>- Neuter Warforged Cleric 3</p><p>Passive Perception: 14, Passive Insight: 14</p><p>AC:19 (23), Fort:15, Reflex:12, Will:17 -- Speed:5</p><p>HP:<span style="color: green">21/37</span> + 4 THP, Bloodied:18, Surge Value:9, Surges left:7/9</p><p>Initiative 0</p><p>Action Points: 0, Second Wind: Used</p><p>Powers: <span style="color: Green">Sacred Flame</span>, <span style="color: green">Righteous Brand</span>, <span style="color: red">Healing Word<s>(x2)</s>]</span>, <span style="color: red"><s>Healing Strike</s></span>, <span style="color: red"><s>Split the Sky</s></span>, <span style="color: gray">Avenging Flame</span>, <span style="color: gray"><s>Armor of Faith</s></span>, <span style="color: red"><s>Channel Divinity (Divine Fortune/Turn Undead)</s></span>, <span style="color: red"><s>Warforged Resolve</s></span>, <span style="color: red">Acidic Fullblade</span>, <span style="color: gray"><s>Acidic Fullblade</s></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5106498, member: 64945"] [sblock=ooc]Yeah I saw that on Righteous Brand... understandable as that bonus could get ridiculous at high levels. +3 is still pretty decent, it doesn't annoy me that much. I'm going to wimp out and drop the Armor of Faith on Ingot's AC. It's to everyone's advantage to keep the cleric in play. :)[/sblock] Ingot listens to the chaos around it, still trying to flush the sand from its eye recesses. It prays, [COLOR="SlateGray"]"Vulkar protect me from the enemy's blows!"[/COLOR] A shimmering light surrounds the warforged, merging with its armor and chassis. As the light stabilizes, Ingot finds that it can see again. [sblock=Actions]Standard: Armor of Faith; Ingot gets +4 AC until end of encounter. End of Turn: [url=http://invisiblecastle.com/roller/view/2425733/]Save vs. blinded (1d20=11)[/url] Hoorah![/sblock] [sblock=Ingot stat block][U][B]Ingot[/B][/U]- Neuter Warforged Cleric 3 Passive Perception: 14, Passive Insight: 14 AC:19 (23), Fort:15, Reflex:12, Will:17 -- Speed:5 HP:[color=green]21/37[/color] + 4 THP, Bloodied:18, Surge Value:9, Surges left:7/9 Initiative 0 Action Points: 0, Second Wind: Used Powers: [color=Green]Sacred Flame[/color], [color=green]Righteous Brand[/color], [color=red]Healing Word[s](x2)[/s]][/color], [color=red][s]Healing Strike[/s][/color], [color=red][s]Split the Sky[/s][/color], [color=gray]Avenging Flame[/color], [color=gray][s]Armor of Faith[/s][/color], [color=red][s]Channel Divinity (Divine Fortune/Turn Undead)[/s][/color], [color=red][s]Warforged Resolve[/s][/color], [color=red]Acidic Fullblade[/color], [color=gray][s]Acidic Fullblade[/s][/color] [/sblock] [/QUOTE]
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