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A Simple Errand (DM:renau1g, Judge: covaithe)
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<blockquote data-quote="nerdytenor" data-source="post: 5198375" data-attributes="member: 74526"><p>Though Dorn can't tell exactly what it is the halflings are doing, he is fairly certain it can't be anything good. He steps into position for a better shot. (<span style="color: DimGray">Move to L5</span>)</p><p></p><p>"<span style="color: Cyan">Hey half-pints,</span>" he shouts. "<span style="color: Cyan">Care to see some <em>real</em> magic?</span>" A sphere of freezing-cold arcane power explodes in the midst of the halflings. <span style="color: DimGray">(<a href="http://invisiblecastle.com/roller/view/2542343/" target="_blank">Ice Dragon's Teeth</a> hits both halflings (same roll) Reflex 23 for 18 cold damage. First halfling hit also takes 7 damage from furious assault. (Should they have a second-chance power, the attack roll was 1d20+6)).</span></p><p></p><p>Immediately after the initial blast, Dorn reaches into the air and plucks three icy javelins from nowhere in particular. He hurls them forward, and they split off in three directions. Two of them head for the halflings, and one flies directly at Ezren. Ezren proves too much of a foe for Dorn, and the raw power of his adversary blasts the energy back through Dorn, sending his allies flying in all directions. At the end of the chamber, one of the halflings is knocked off his feet as he is skewered by one of the freezing spears. <span style="color: DimGray">(Action Point: <a href="http://invisiblecastle.com/roller/view/2542352/" target="_blank">Ice Javelins</a>. On a hit, also does 5 ongoing cold damage (save ends). On miss, half damage. Ezren ref 7 for 14 cold damage (CRIT MISS, so half damage (7) and everyone within 5 of Dorn pushed one). Halfling west ref 12 (miss i assume) for 14 cold damage (so 7 halved). Halfling east CRIT HIT 19 cold damage plus knocked prone and 5 ongoing cold (save ends). He also takes <a href="http://invisiblecastle.com/roller/view/2542356/" target="_blank">2 necrotic</a> damage from crit from dagger.)</span></p><p></p><p></p><p>[sblock=Dorn Stat Block]</p><p>Dorn, Half-Orc Sorcerer 3</p><p>Passive Perception 10, Passive Insight 10</p><p>AC 18, Fort 12, Reflex 15, Will 17 (base defenses)</p><p>HP 32/32 Bloodied 16 Surge Value 8, Surges 7/7</p><p>Speed 6, Initiative +8</p><p>Action Points: 0</p><p> </p><p>Current Effects</p><p>Wild Soul: Fire (resist 5, ignore 5 enemy resistance)</p><p> </p><p>Encounter Resources</p><p>Bedeviling Burst</p><p>USED Ice Dragon's Teeth</p><p>USED Furious Assault</p><p>Half-Orc Resilience</p><p>Second Wind</p><p>USED Use Action Point</p><p> </p><p>Daily Resources</p><p>USED Ice Javelins</p><p>USED Deep Shroud</p><p>Deathstalker Dagger</p><p>Repulsion Leather Armor</p><p> </p><p>1x potion of healing</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="nerdytenor, post: 5198375, member: 74526"] Though Dorn can't tell exactly what it is the halflings are doing, he is fairly certain it can't be anything good. He steps into position for a better shot. ([COLOR=DimGray]Move to L5[/COLOR]) "[COLOR=Cyan]Hey half-pints,[/COLOR]" he shouts. "[COLOR=Cyan]Care to see some [I]real[/I] magic?[/COLOR]" A sphere of freezing-cold arcane power explodes in the midst of the halflings. [COLOR=DimGray]([URL="http://invisiblecastle.com/roller/view/2542343/"]Ice Dragon's Teeth[/URL] hits both halflings (same roll) Reflex 23 for 18 cold damage. First halfling hit also takes 7 damage from furious assault. (Should they have a second-chance power, the attack roll was 1d20+6)).[/COLOR] Immediately after the initial blast, Dorn reaches into the air and plucks three icy javelins from nowhere in particular. He hurls them forward, and they split off in three directions. Two of them head for the halflings, and one flies directly at Ezren. Ezren proves too much of a foe for Dorn, and the raw power of his adversary blasts the energy back through Dorn, sending his allies flying in all directions. At the end of the chamber, one of the halflings is knocked off his feet as he is skewered by one of the freezing spears. [COLOR=DimGray](Action Point: [URL="http://invisiblecastle.com/roller/view/2542352/"]Ice Javelins[/URL]. On a hit, also does 5 ongoing cold damage (save ends). On miss, half damage. Ezren ref 7 for 14 cold damage (CRIT MISS, so half damage (7) and everyone within 5 of Dorn pushed one). Halfling west ref 12 (miss i assume) for 14 cold damage (so 7 halved). Halfling east CRIT HIT 19 cold damage plus knocked prone and 5 ongoing cold (save ends). He also takes [URL="http://invisiblecastle.com/roller/view/2542356/"]2 necrotic[/URL] damage from crit from dagger.)[/COLOR] [sblock=Dorn Stat Block] Dorn, Half-Orc Sorcerer 3 Passive Perception 10, Passive Insight 10 AC 18, Fort 12, Reflex 15, Will 17 (base defenses) HP 32/32 Bloodied 16 Surge Value 8, Surges 7/7 Speed 6, Initiative +8 Action Points: 0 Current Effects Wild Soul: Fire (resist 5, ignore 5 enemy resistance) Encounter Resources Bedeviling Burst USED Ice Dragon's Teeth USED Furious Assault Half-Orc Resilience Second Wind USED Use Action Point Daily Resources USED Ice Javelins USED Deep Shroud Deathstalker Dagger Repulsion Leather Armor 1x potion of healing [/sblock] [/QUOTE]
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