Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A simple few questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 6015423" data-attributes="member: 2093"><p>If you're converting from one kingdom's coinage to another, I would probably go 5% or so. Raise that if the kingdoms are hostile; triple or quadruple if they're at war, or more likely just have NPCs refuse the money.</p><p></p><p>If converting antique coinage or gems or other forms of non-coin to coin, anywhere from 5-50% is appropriate. The cost should be higher for rarer items, and in smaller communities, lower in larger cities and for less significant pieces. I think of it more as a way to help control the party's wealth level than anything, myself.</p><p></p><p>Mapping is fun, but can be annoying. I draw the battlemaps, usually, but we really only use them for complex or large or long battles. </p><p></p><p>Two guards in a chamber, no. Two guards who have the ability to summon 5 more, a pit trap in the floor nearby, and a cultist/cleric down the hall ready to summon undead? Yeah, map time, with minis. It takes a minute or two to draw out, but I use that time to be describing the room, anyway...</p><p></p><p>for example: sketch walls in. Describe door qualities, any obvious mechanisms. Mention flooring, ask for spot checks (for the pit trap or secret doors, or whatever); ceiling height, stability, etc... Describe the guards as I place their minis, and the alarm gong, and the torches, and anything else important.</p><p></p><p>By the time I'm done drawing, the scene is pretty well set, and the PCs can ask questions.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6015423, member: 2093"] If you're converting from one kingdom's coinage to another, I would probably go 5% or so. Raise that if the kingdoms are hostile; triple or quadruple if they're at war, or more likely just have NPCs refuse the money. If converting antique coinage or gems or other forms of non-coin to coin, anywhere from 5-50% is appropriate. The cost should be higher for rarer items, and in smaller communities, lower in larger cities and for less significant pieces. I think of it more as a way to help control the party's wealth level than anything, myself. Mapping is fun, but can be annoying. I draw the battlemaps, usually, but we really only use them for complex or large or long battles. Two guards in a chamber, no. Two guards who have the ability to summon 5 more, a pit trap in the floor nearby, and a cultist/cleric down the hall ready to summon undead? Yeah, map time, with minis. It takes a minute or two to draw out, but I use that time to be describing the room, anyway... for example: sketch walls in. Describe door qualities, any obvious mechanisms. Mention flooring, ask for spot checks (for the pit trap or secret doors, or whatever); ceiling height, stability, etc... Describe the guards as I place their minis, and the alarm gong, and the torches, and anything else important. By the time I'm done drawing, the scene is pretty well set, and the PCs can ask questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A simple few questions
Top