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<blockquote data-quote="Treebore" data-source="post: 6015537" data-attributes="member: 10177"><p>At first, like with any new experience things move slowly, but with practice/experience, the pace picks up.</p><p></p><p>We use over sized graph paper for mapping the "dungeon". I use a dry erase laminated map I got from Paizo to draw out the "battle map", if I am not using my tile sets. I believe the graph paper we use is 11 by 17.</p><p></p><p> I draw the first room, positioning it at the most optimum location on the paper, so they will be able to put as much as possible on the first sheet. From there I will describe what they see, such as, "You see that the hallway going out the North wall goes 20 feet and ends in a "T" section."</p><p></p><p>I clarify as necessary based on what they ask and what I see them drawing, and keep them on track and as accurate as possible. If I see something come up to where they are making an error I decide from there whether or not to correct it right away or let them discover the mistake later. Unless its going to create a big mistake with a lot of erasing and redrawing, that wastes too much time for not a good enough reason.</p><p></p><p>Plus, when your done you have a hand drawn map with all the little notes the players decided to mark down, and its a nice "record" of your game sessions in that dungeon. Just a nice "touch" and a important enough "record of events" that my players find worth doing. So for us, its worth the extra time and effort to have a map as we go, and especially when we are all done, that was made by "us", rather than a print out.</p><p></p><p>So I do two kinds of maps with my group. The group map, that lays out the whole dungeon/castle/manor/whatever, and then I do up "battle maps" using either dry erase or my tiles, dependent on what I am in the mood to do, when the specific encounters occur.</p><p></p><p>So that sums up how we do our mapping, and why.</p></blockquote><p></p>
[QUOTE="Treebore, post: 6015537, member: 10177"] At first, like with any new experience things move slowly, but with practice/experience, the pace picks up. We use over sized graph paper for mapping the "dungeon". I use a dry erase laminated map I got from Paizo to draw out the "battle map", if I am not using my tile sets. I believe the graph paper we use is 11 by 17. I draw the first room, positioning it at the most optimum location on the paper, so they will be able to put as much as possible on the first sheet. From there I will describe what they see, such as, "You see that the hallway going out the North wall goes 20 feet and ends in a "T" section." I clarify as necessary based on what they ask and what I see them drawing, and keep them on track and as accurate as possible. If I see something come up to where they are making an error I decide from there whether or not to correct it right away or let them discover the mistake later. Unless its going to create a big mistake with a lot of erasing and redrawing, that wastes too much time for not a good enough reason. Plus, when your done you have a hand drawn map with all the little notes the players decided to mark down, and its a nice "record" of your game sessions in that dungeon. Just a nice "touch" and a important enough "record of events" that my players find worth doing. So for us, its worth the extra time and effort to have a map as we go, and especially when we are all done, that was made by "us", rather than a print out. So I do two kinds of maps with my group. The group map, that lays out the whole dungeon/castle/manor/whatever, and then I do up "battle maps" using either dry erase or my tiles, dependent on what I am in the mood to do, when the specific encounters occur. So that sums up how we do our mapping, and why. [/QUOTE]
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