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A Simple Fix for Glancing Blow
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<blockquote data-quote="FireLance" data-source="post: 6011115" data-attributes="member: 3424"><p>To elaborate, assuming a 16 Strength and a +3 Strength bonus to attack rolls, </p><p></p><p>A Dark Priest has AC 17, your attack bonus is +6:</p><p>Rolling 11 to 20 means a hit, which is ten numbers or 50%.</p><p>Rolling 10 means you can activate Glancing Blow, which is 1 number or 5%.</p><p>Rolling 1 to 9 means miss, which is 9 numbers or 45%.</p><p></p><p>A minotaur has AC 16, your attack bonus is +6:</p><p>Rolling 10 to 20 means a hit, which is eleven numbers or 55%.</p><p>Rolling 1 to 9 means miss, which is 9 numbers or 45%.</p><p></p><p>My own fix (first posted <a href="http://www.enworld.org/forum/6000783-post29.html" target="_blank">here</a>, and subsequently refined) is as follows:</p><p></p><p>Once per turn, when you miss a creature with a weapon attack, you can spend a single expertise dice to increase your attack roll. Roll the expertise dice you spend and add the result to your attack roll. If you now hit with the attack, you deal damage equal to the amount you rolled on the expertise die instead of the normal damage for the attack (but you may use Deadly Strike and spend additional expertise dice to increase the damage you deal). The damage is of the same type as the attack, but has none of the attack's other effects and is not considered to have hit.</p></blockquote><p></p>
[QUOTE="FireLance, post: 6011115, member: 3424"] To elaborate, assuming a 16 Strength and a +3 Strength bonus to attack rolls, A Dark Priest has AC 17, your attack bonus is +6: Rolling 11 to 20 means a hit, which is ten numbers or 50%. Rolling 10 means you can activate Glancing Blow, which is 1 number or 5%. Rolling 1 to 9 means miss, which is 9 numbers or 45%. A minotaur has AC 16, your attack bonus is +6: Rolling 10 to 20 means a hit, which is eleven numbers or 55%. Rolling 1 to 9 means miss, which is 9 numbers or 45%. My own fix (first posted [URL="http://www.enworld.org/forum/6000783-post29.html"]here[/URL], and subsequently refined) is as follows: Once per turn, when you miss a creature with a weapon attack, you can spend a single expertise dice to increase your attack roll. Roll the expertise dice you spend and add the result to your attack roll. If you now hit with the attack, you deal damage equal to the amount you rolled on the expertise die instead of the normal damage for the attack (but you may use Deadly Strike and spend additional expertise dice to increase the damage you deal). The damage is of the same type as the attack, but has none of the attack's other effects and is not considered to have hit. [/QUOTE]
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A Simple Fix for Glancing Blow
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