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General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="Duke Arioch" data-source="post: 5643304" data-attributes="member: 89050"><p>Why would I want fighters to be balanced with casters?! Maybe it is just me, but I always imagined those pesky dress-wearing gramps with long beards to be event changers and mountain movers in any game/fairy tale/movie. </p><p>Every player knows (or should know) the part they are to play in a party. Fighters become meat shields. So what? I played a lot of melee characters who were overshadowed by casters. Still, I enjoyed it almost every time (a few times I didn't were not because the wiz guy blasted a dragon to smithereens, but because some players tend to play not for the sake of playing, but for the sake of beating the game and party members alike). It is not always the sheer damage that wins the day, though, and almost all overpowered casters choose spells that have utility over damaging ones.</p><p>Either way, if you are set in your decision to balance melee classes, allow them to have full initiator level (or even leave it at half) and allow them to pick up maneuvers at somewhat lower rate than martial adepts. It will at least give them more options towards the endgame.</p><p>Role>Roll.</p></blockquote><p></p>
[QUOTE="Duke Arioch, post: 5643304, member: 89050"] Why would I want fighters to be balanced with casters?! Maybe it is just me, but I always imagined those pesky dress-wearing gramps with long beards to be event changers and mountain movers in any game/fairy tale/movie. Every player knows (or should know) the part they are to play in a party. Fighters become meat shields. So what? I played a lot of melee characters who were overshadowed by casters. Still, I enjoyed it almost every time (a few times I didn't were not because the wiz guy blasted a dragon to smithereens, but because some players tend to play not for the sake of playing, but for the sake of beating the game and party members alike). It is not always the sheer damage that wins the day, though, and almost all overpowered casters choose spells that have utility over damaging ones. Either way, if you are set in your decision to balance melee classes, allow them to have full initiator level (or even leave it at half) and allow them to pick up maneuvers at somewhat lower rate than martial adepts. It will at least give them more options towards the endgame. Role>Roll. [/QUOTE]
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A simple fix to balance fighters vs. casters ?
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