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General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="Axel" data-source="post: 5644100" data-attributes="member: 93196"><p>It's pretty hard to come up with something for a melee character (or archer-fighter: they always get forgotten) that is equivalent to the wizard eliminating 1 enemy/std action with Force Cage (no save), or casting Win the Battle (aka Radiant Assault or Time Stop) and the like, also with a Standard action.</p><p> </p><p>To be effective, a fighter needs ALL their iterative attacks. That means Full Round action, so no running away from the exploding volcano at the same time. A full-caster only needs a Standard action to be effective...an entire move action remains to get the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> outta Dodge.</p><p> </p><p>In short: they can't be balanced. Characters are in the party to do different things. The "best" solution I've seen so far? Start every campaign at Level 1 (with death-replacement characters 1 level below lowest party member level). It seems to encourage more multi-classing and makes the wizard's player sit through the tedious levels 1-4 before getting any really powerful stuff.</p></blockquote><p></p>
[QUOTE="Axel, post: 5644100, member: 93196"] It's pretty hard to come up with something for a melee character (or archer-fighter: they always get forgotten) that is equivalent to the wizard eliminating 1 enemy/std action with Force Cage (no save), or casting Win the Battle (aka Radiant Assault or Time Stop) and the like, also with a Standard action. To be effective, a fighter needs ALL their iterative attacks. That means Full Round action, so no running away from the exploding volcano at the same time. A full-caster only needs a Standard action to be effective...an entire move action remains to get the :):):):) outta Dodge. In short: they can't be balanced. Characters are in the party to do different things. The "best" solution I've seen so far? Start every campaign at Level 1 (with death-replacement characters 1 level below lowest party member level). It seems to encourage more multi-classing and makes the wizard's player sit through the tedious levels 1-4 before getting any really powerful stuff. [/QUOTE]
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A simple fix to balance fighters vs. casters ?
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