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*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="billd91" data-source="post: 5645884" data-attributes="member: 3400"><p>Rather than increasing the damage martial classes do, which is already significant compared to the casters, I think a better balancing mechanism would be to increase the unreliability of the encounter-ending/controlling spells. In 1e/2e, save difficulty wasn't based on the level of the spell nor ability modifier of the caster. It was inherent to the power of the target. I wouldn't want to go completely back there, but improving the defenses of targets may be of use.</p><p></p><p>Instead of the weak save being based on 1/3 level (or HD), make all saves based on 1/2 level like the strong save, just give the strong save the +2 bonus.</p><p></p><p>Cap PC stat and monster HD bonuses to save DCs. 1e/2e didn't have any stats over 25. I'd consider going to 26 for PCs to get to the next even number. I'd also keep HD from contributing more than +10 to a monster's special ability DC.</p><p></p><p>For controlling spells, build in 2 saves - maybe the first failure dazes for a round, the second failure brings on the whole effect. All controlling enchantment spells in which the save is failed thus generate at least some effect, but perhaps not the whole enchilada. And there's an inherent delay in charm/dominate effects being able to swing the target's impact on the fight.</p></blockquote><p></p>
[QUOTE="billd91, post: 5645884, member: 3400"] Rather than increasing the damage martial classes do, which is already significant compared to the casters, I think a better balancing mechanism would be to increase the unreliability of the encounter-ending/controlling spells. In 1e/2e, save difficulty wasn't based on the level of the spell nor ability modifier of the caster. It was inherent to the power of the target. I wouldn't want to go completely back there, but improving the defenses of targets may be of use. Instead of the weak save being based on 1/3 level (or HD), make all saves based on 1/2 level like the strong save, just give the strong save the +2 bonus. Cap PC stat and monster HD bonuses to save DCs. 1e/2e didn't have any stats over 25. I'd consider going to 26 for PCs to get to the next even number. I'd also keep HD from contributing more than +10 to a monster's special ability DC. For controlling spells, build in 2 saves - maybe the first failure dazes for a round, the second failure brings on the whole effect. All controlling enchantment spells in which the save is failed thus generate at least some effect, but perhaps not the whole enchilada. And there's an inherent delay in charm/dominate effects being able to swing the target's impact on the fight. [/QUOTE]
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A simple fix to balance fighters vs. casters ?
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