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General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="Visigani" data-source="post: 5646031" data-attributes="member: 6676235"><p>You're misunderstanding.</p><p></p><p></p><p>You can't have a Fighter-Wizard... you already have a Wizard so the Wizard's sphere of influence... macro-tools is already handily covered. Giving the Wizard the ability to do all kinds of crazy things is fine and dandy. However, it's Damage that tends to kill the overwhelming vast number of opponents. Reducing their HP until they fall over dead.</p><p></p><p>See, it's difference spheres of influence... Damage achieves one thing... Macro Tools achieve another. If you completely removed the Wizards ability to cause damage he may still be able to kill things and handily, but he would have to be much more judicious on the whole with what he did because spells and abilities that deal HP damage wholesale tend to come much cheaper than say... a mass insta death spell.</p><p></p><p></p><p>Leave the Wizard with his primary focus on the macro tools... if the Fighter has damage and is the primary damager he'll have a significant place at the table because his ability to kill will be much more efficient than the wizards and less costly to the group overall.</p></blockquote><p></p>
[QUOTE="Visigani, post: 5646031, member: 6676235"] You're misunderstanding. You can't have a Fighter-Wizard... you already have a Wizard so the Wizard's sphere of influence... macro-tools is already handily covered. Giving the Wizard the ability to do all kinds of crazy things is fine and dandy. However, it's Damage that tends to kill the overwhelming vast number of opponents. Reducing their HP until they fall over dead. See, it's difference spheres of influence... Damage achieves one thing... Macro Tools achieve another. If you completely removed the Wizards ability to cause damage he may still be able to kill things and handily, but he would have to be much more judicious on the whole with what he did because spells and abilities that deal HP damage wholesale tend to come much cheaper than say... a mass insta death spell. Leave the Wizard with his primary focus on the macro tools... if the Fighter has damage and is the primary damager he'll have a significant place at the table because his ability to kill will be much more efficient than the wizards and less costly to the group overall. [/QUOTE]
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A simple fix to balance fighters vs. casters ?
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