Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arrowhawk" data-source="post: 5653848" data-attributes="member: 6679551"><p>Close, but slightly off. A better description is that there are multiple Spell compinations that can deal with any situation. So the argument is that we'll simply assume (no matter how irrational this assumption is) that the Wizard or Sorc in <em>your</em> campaign will have access to those spell combinations at the exact moment they'll need them, and thus is superior to the Fighter or the Monk.</p><p> </p><p> Well, me if I have a submarine and can kill the dolphin with harpoons or sonic weapons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So you see how to solve this problem?</p><p></p><p>The answer is to simply let a martial class have access to a weapon or usable item that is enchanted with the same spells that a Wizard/Cleric could use to solve the problem. The response to this is that this works for any class and is not specific to the Fighter/Monk. Well....yeah...that's exactly the point. If I let everyone have access to everything they need to deal with any situation...then everyone is equal. Ergo, the Tier system becomes invalid because now everyone is on equal footing: Unlimited access to any magic spell in the game.</p><p> </p><p>I'm sure you'll get someone responding with the query about "Who makes those items?" The response is who cares? The point is I have access to them by the same fiat rules that allows a caster to have access to every spell in the game, and thus I'm equal to anyone else in the game.</p><p> </p><p> </p><p> That's exactly right. And if we level the playing field and say my X class has access to any magic item...including those which can be custom made with the spell needed...then suddenly the Tier system comes crashing down. Remember, I'm not breaking the rules...I'm simply using the right of fiat and the DM's ability to grant items to PC's to allow X class to have exactly the Shield or Amulet or Ring or Boots or Potion that they need to solve the problem.</p><p> </p><p> I tried that rationale and it's automatically dismissed as house ruling..dispite the RAW allow you to restrict things and create the entire universe that your players exist in. Essentially the "house rule" argument is a way for people to say you haven't solved the problem and continue to tout the Tier system as meaningful and valid.</p><p> </p><p> It is...but its never properly employed. Per RAW, you can have custom items made. Well, make custom items with every spell in the game. No reason to limit yourself to just those unique or standard items the game gives you.</p><p> </p><p> </p><p> Well, as I said, people dismiss this by calling it a "house rule" to employ such measures. The point that they cling to is that since by RAW, this <em>could</em> happen it must be taken as being a valid way to compare the classes. I believe someone tried to create a Tier ranking on <em>likelihood </em>of classes becoming more powerful...but I haven't seen it.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5653848, member: 6679551"] Close, but slightly off. A better description is that there are multiple Spell compinations that can deal with any situation. So the argument is that we'll simply assume (no matter how irrational this assumption is) that the Wizard or Sorc in [I]your[/I] campaign will have access to those spell combinations at the exact moment they'll need them, and thus is superior to the Fighter or the Monk. Well, me if I have a submarine and can kill the dolphin with harpoons or sonic weapons. ;) So you see how to solve this problem? The answer is to simply let a martial class have access to a weapon or usable item that is enchanted with the same spells that a Wizard/Cleric could use to solve the problem. The response to this is that this works for any class and is not specific to the Fighter/Monk. Well....yeah...that's exactly the point. If I let everyone have access to everything they need to deal with any situation...then everyone is equal. Ergo, the Tier system becomes invalid because now everyone is on equal footing: Unlimited access to any magic spell in the game. I'm sure you'll get someone responding with the query about "Who makes those items?" The response is who cares? The point is I have access to them by the same fiat rules that allows a caster to have access to every spell in the game, and thus I'm equal to anyone else in the game. That's exactly right. And if we level the playing field and say my X class has access to any magic item...including those which can be custom made with the spell needed...then suddenly the Tier system comes crashing down. Remember, I'm not breaking the rules...I'm simply using the right of fiat and the DM's ability to grant items to PC's to allow X class to have exactly the Shield or Amulet or Ring or Boots or Potion that they need to solve the problem. I tried that rationale and it's automatically dismissed as house ruling..dispite the RAW allow you to restrict things and create the entire universe that your players exist in. Essentially the "house rule" argument is a way for people to say you haven't solved the problem and continue to tout the Tier system as meaningful and valid. It is...but its never properly employed. Per RAW, you can have custom items made. Well, make custom items with every spell in the game. No reason to limit yourself to just those unique or standard items the game gives you. Well, as I said, people dismiss this by calling it a "house rule" to employ such measures. The point that they cling to is that since by RAW, this [I]could[/I] happen it must be taken as being a valid way to compare the classes. I believe someone tried to create a Tier ranking on [I]likelihood [/I]of classes becoming more powerful...but I haven't seen it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
Top