Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arrowhawk" data-source="post: 5653956" data-attributes="member: 6679551"><p>If by "items" you include that to mean spells? Deal. Wizards don't create spells. They simply learn them from someone else. So let's limit Wizards to spell they actually created...and they are powerless. The assumption for the duel is you get access to everything allowed by RAW. For non casters, this means you can have custom items created with any and all spells that you want. It's the same fiat (authorative order) Jkaron uses to say somehow the Wizard should be considered as having every single spell in the Wizard's spell book. If you're going to make absurd assumptions, it goes both ways.</p><p> </p><p>Now...you can always house rule that Wizards have access to all their spells but Fighters don't have access to custom magic items which use the existing spells (which the RAW specifically allows).</p><p> </p><p>This debate is really pointless. The real value of JKaron's tier system is not that it's valid, but that it exposes the problems DM's are faced with at higher level if they don't actively monitor the flow of magic spells/and items. Except that people automatically know to limit access to magic items...yet they can't seem to get their heads around limiting <em>availability/access </em>to spells. </p><p> </p><p>Although unintended, Jkaron's tier system also exposes the problems with 3.5 with regards to min/maxing. Let's ignore spells and just focus on Skills. It's possible to create specialists whose ability to Disarm traps or Diplomacy officials far beyond what is healthy for the game. 3.5 puts DM's in the position of suddenly have to use DM by fiat to nerf any number of PC abilities to keep games from going off the tracks. </p><p> </p><p>The simple fact is that in any RPG's where characters have more powers as they level it becomes harder for the GM to account for everything. The problem is magnified in games which encourage/faciliatate min/maxing-optimization. Any game that introduces unfettered "magic" is going to have this problem. Now as a DM, ask yourself if the game gives you tools to keep Spell use from getting out of control?</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5653956, member: 6679551"] If by "items" you include that to mean spells? Deal. Wizards don't create spells. They simply learn them from someone else. So let's limit Wizards to spell they actually created...and they are powerless. The assumption for the duel is you get access to everything allowed by RAW. For non casters, this means you can have custom items created with any and all spells that you want. It's the same fiat (authorative order) Jkaron uses to say somehow the Wizard should be considered as having every single spell in the Wizard's spell book. If you're going to make absurd assumptions, it goes both ways. Now...you can always house rule that Wizards have access to all their spells but Fighters don't have access to custom magic items which use the existing spells (which the RAW specifically allows). This debate is really pointless. The real value of JKaron's tier system is not that it's valid, but that it exposes the problems DM's are faced with at higher level if they don't actively monitor the flow of magic spells/and items. Except that people automatically know to limit access to magic items...yet they can't seem to get their heads around limiting [I]availability/access [/I]to spells. Although unintended, Jkaron's tier system also exposes the problems with 3.5 with regards to min/maxing. Let's ignore spells and just focus on Skills. It's possible to create specialists whose ability to Disarm traps or Diplomacy officials far beyond what is healthy for the game. 3.5 puts DM's in the position of suddenly have to use DM by fiat to nerf any number of PC abilities to keep games from going off the tracks. The simple fact is that in any RPG's where characters have more powers as they level it becomes harder for the GM to account for everything. The problem is magnified in games which encourage/faciliatate min/maxing-optimization. Any game that introduces unfettered "magic" is going to have this problem. Now as a DM, ask yourself if the game gives you tools to keep Spell use from getting out of control? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
Top