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General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="GreyLord" data-source="post: 5654560" data-attributes="member: 4348"><p>there are several problems with these arguments however, not that anyone ever realizes or listens when they are all in favor of these ridiculous things.</p><p></p><p>First off, despite me using the MMORPG idea...it isn't one. It's a Roleplaying game. Roleplaying should be there by default. Because of this, classes are balanced NOT because of how they are in combat, but overall.</p><p></p><p>How does this play in, because of various other factors. That it's a roleplaying game is the biggest and most important one however. </p><p></p><p>Second, You are all assuming higher level characters. A second level wizard won't have a third level spell unless they find the scroll to it typically. They have to grow into it. A sixth level druid has 11 spells, 5 of which are merely 0 level meaning 6 leveled spells. </p><p></p><p></p><p>Third, because it's an RPG and a game based on team dynamics, why waste the wizards or druid's spells on becoming a fighter, or a thief at these levels, especially in an extended dungeon where you won't be able to recharge...as one could put it, unless you do that leave the dungeon and expect everything to stay the same thing.</p><p></p><p>Fourth, you combine it all, and you get where every character and every class has their use. Fighters are extremely powerful at lower levels in relation to wizards. In an actual Roleplaying game where you face traps, diplomacy, survive the environment, Rogues, Bards and Rangers can be the highest tier characters at lower levels.</p><p></p><p>Sure, IF you survive as a spellcaster you gain some pretty powerful stuff, I LIKE that, but you have to survive first. People are all talking combat like it's the only thing, but roleplaying covers more than that. In addition, someone who centers on themselves and attacks other players is going to find themselves rapidly without a group to play with.</p><p></p><p>So the point I've been trying to make which I think everyone is missing is that it's actually a roleplaying game. It's a team game. It's one where cooperation is required to survive between players.</p><p></p><p>When that stops being necessary, the game typically breaks down and someone finds themselves playing with....themselves.</p><p></p><p>Now granted, this thread was about changing it so that high level fighters are "repaired." After risking dying with d4 HP at first level, limited spells, and the entire wreckage, I WANT spellcasters to be the ultimate powerful class at high levels, that's part of the entire dynamic. At that point everyone has lots of magic and equipment anyways. It still shouldn't be about who's more powerful. </p><p></p><p>When the fighter was protecting the first level wizard, why complain about the person playing the wizard? They had their role and place.</p><p></p><p>The same still exists. That rogue that has the sword of death to any Cleric, all he has to do is hit the Cleric and each hit the cleric has to make a save or die...well that Cleric is protected by someone with a high perception (you hope). That Warrior with a sword that makes him immune to all magic, well you have a fighter to stop him still while the wizard tries to use the environment instead.</p><p></p><p>There are still ways for Parties to play the game and it to have a place for everyone...but in the end...if it truly becomes a one person show...that really is a boring RPG session.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5654560, member: 4348"] there are several problems with these arguments however, not that anyone ever realizes or listens when they are all in favor of these ridiculous things. First off, despite me using the MMORPG idea...it isn't one. It's a Roleplaying game. Roleplaying should be there by default. Because of this, classes are balanced NOT because of how they are in combat, but overall. How does this play in, because of various other factors. That it's a roleplaying game is the biggest and most important one however. Second, You are all assuming higher level characters. A second level wizard won't have a third level spell unless they find the scroll to it typically. They have to grow into it. A sixth level druid has 11 spells, 5 of which are merely 0 level meaning 6 leveled spells. Third, because it's an RPG and a game based on team dynamics, why waste the wizards or druid's spells on becoming a fighter, or a thief at these levels, especially in an extended dungeon where you won't be able to recharge...as one could put it, unless you do that leave the dungeon and expect everything to stay the same thing. Fourth, you combine it all, and you get where every character and every class has their use. Fighters are extremely powerful at lower levels in relation to wizards. In an actual Roleplaying game where you face traps, diplomacy, survive the environment, Rogues, Bards and Rangers can be the highest tier characters at lower levels. Sure, IF you survive as a spellcaster you gain some pretty powerful stuff, I LIKE that, but you have to survive first. People are all talking combat like it's the only thing, but roleplaying covers more than that. In addition, someone who centers on themselves and attacks other players is going to find themselves rapidly without a group to play with. So the point I've been trying to make which I think everyone is missing is that it's actually a roleplaying game. It's a team game. It's one where cooperation is required to survive between players. When that stops being necessary, the game typically breaks down and someone finds themselves playing with....themselves. Now granted, this thread was about changing it so that high level fighters are "repaired." After risking dying with d4 HP at first level, limited spells, and the entire wreckage, I WANT spellcasters to be the ultimate powerful class at high levels, that's part of the entire dynamic. At that point everyone has lots of magic and equipment anyways. It still shouldn't be about who's more powerful. When the fighter was protecting the first level wizard, why complain about the person playing the wizard? They had their role and place. The same still exists. That rogue that has the sword of death to any Cleric, all he has to do is hit the Cleric and each hit the cleric has to make a save or die...well that Cleric is protected by someone with a high perception (you hope). That Warrior with a sword that makes him immune to all magic, well you have a fighter to stop him still while the wizard tries to use the environment instead. There are still ways for Parties to play the game and it to have a place for everyone...but in the end...if it truly becomes a one person show...that really is a boring RPG session. [/QUOTE]
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A simple fix to balance fighters vs. casters ?
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