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General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="kitcik" data-source="post: 5654591" data-attributes="member: 98256"><p>First, let me say that I agree with the spirit of a lot of this and I think we have a lot of common ground.</p><p> </p><p></p><p> </p><p>This is true. I have seen good arguments both ways as to which class is best at low levels. I will say that casters "reign" (more below) after about 12th level with certainty. </p><p> </p><p></p><p> </p><p>The point is that, at higher levels, you could easily have a fighterless party, but you could not have a casterless party (unless the DM weakened CR). It is just one more example of the options a caster has.</p><p> </p><p></p><p> </p><p>The thing about this is, fighters can only do one thing, rogues maybe 1 and a half. Casters can do everything. So, a larger variety of challenges only allows the caster to shine more. "Find Traps" "Suggestion" etc. obviate the roguish & social skills of other classes at higher levels when casters have plenty of spells and scrolls. This was far less the case in 1E for a variety of reasons.</p><p> </p><p></p><p> </p><p>Agreed. The thing is, at lower levels you must cooperate. At higher levels, the fighter becomes less and less necessary and contributes less and less to the group. Bummer to play the fighter and watch yourself become superfluous.</p><p> </p><p></p><p> </p><p>Exactly, hence the thread.</p><p> </p><p>Yes, a good DM can help this issue in various ways (by nerfing casters and boosting non-casters through access to spells, magic items, types of encounters, etc.). But if they're not subtle, the caster player will feel like they're being singled out for punishment.</p><p> </p><p>It would be better to find a way to cause casters to still need / appreciate non-casters at high levels through the straight mechanics of the classes.</p></blockquote><p></p>
[QUOTE="kitcik, post: 5654591, member: 98256"] First, let me say that I agree with the spirit of a lot of this and I think we have a lot of common ground. This is true. I have seen good arguments both ways as to which class is best at low levels. I will say that casters "reign" (more below) after about 12th level with certainty. The point is that, at higher levels, you could easily have a fighterless party, but you could not have a casterless party (unless the DM weakened CR). It is just one more example of the options a caster has. The thing about this is, fighters can only do one thing, rogues maybe 1 and a half. Casters can do everything. So, a larger variety of challenges only allows the caster to shine more. "Find Traps" "Suggestion" etc. obviate the roguish & social skills of other classes at higher levels when casters have plenty of spells and scrolls. This was far less the case in 1E for a variety of reasons. Agreed. The thing is, at lower levels you must cooperate. At higher levels, the fighter becomes less and less necessary and contributes less and less to the group. Bummer to play the fighter and watch yourself become superfluous. Exactly, hence the thread. Yes, a good DM can help this issue in various ways (by nerfing casters and boosting non-casters through access to spells, magic items, types of encounters, etc.). But if they're not subtle, the caster player will feel like they're being singled out for punishment. It would be better to find a way to cause casters to still need / appreciate non-casters at high levels through the straight mechanics of the classes. [/QUOTE]
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A simple fix to balance fighters vs. casters ?
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