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General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="GreyLord" data-source="post: 5654816" data-attributes="member: 4348"><p>I suppose that is common ground. Thing is, I LIKE casters being that powerful at higher levels. At a certain point Fighter's can't compete, nor can rogues or anyone else...but then...Where in King Arthur was Lancelot able to Kill Merlin (or even desire to), or where was Gandalf killed by an Orc or high level swordsman from Gondor or Mordor (he wasn't).</p><p></p><p>They can still Roleplay as a group but the interest can change. I suppose it's more of something from the old school of thought with the entire name level thing. </p><p></p><p>Sure, they can all go dungeon crawling, but other things can prop up with the campaign. The Warriors start getting titles and lands which they must build armies and defend, whilst playing politics (where Bards can come in extremely useful). Wizards garner to powers to defend the lands of the Warriors (or their own) in cooperation against bigger and badder foes, whilst the Rogues, well they are trying to build worldwide guild dictatorships and such. All of them cooperating to combine resources against some gigantic threat (maybe an invasion from the planes, or otherwise). At that point, the Warrior's armies, the Wizards Powers, the Rogues network, and the Cleric's influence all can combine for High level campaigns that far outreach the single dungeon crawl of the lower levels.</p><p></p><p>So I'm fine with the Wizards able to Cast Wish and change the very fabric of reality, Clerics able to cast down kingdoms by directly wielding the power of their deity, Rogues causing all sorts of havoc as they create their world's form of the mafia, and Fighters conquering enemy lands with armies. It's all part of the game, adding new dimensions to it is another way to make it exciting.</p><p></p><p>Of course if one merely focuses on the growing power of the spellcasters without adding anything for the others to grow and increase with...it probably will get boring for them and you'll all need to start a new low level campaign (which I feel happens quite often, as I think most people play lower level games than higher levels...maybe my opinion is off on that, but I think that overall that's how the market research has shown for at least some D&D type RPGs).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5654816, member: 4348"] I suppose that is common ground. Thing is, I LIKE casters being that powerful at higher levels. At a certain point Fighter's can't compete, nor can rogues or anyone else...but then...Where in King Arthur was Lancelot able to Kill Merlin (or even desire to), or where was Gandalf killed by an Orc or high level swordsman from Gondor or Mordor (he wasn't). They can still Roleplay as a group but the interest can change. I suppose it's more of something from the old school of thought with the entire name level thing. Sure, they can all go dungeon crawling, but other things can prop up with the campaign. The Warriors start getting titles and lands which they must build armies and defend, whilst playing politics (where Bards can come in extremely useful). Wizards garner to powers to defend the lands of the Warriors (or their own) in cooperation against bigger and badder foes, whilst the Rogues, well they are trying to build worldwide guild dictatorships and such. All of them cooperating to combine resources against some gigantic threat (maybe an invasion from the planes, or otherwise). At that point, the Warrior's armies, the Wizards Powers, the Rogues network, and the Cleric's influence all can combine for High level campaigns that far outreach the single dungeon crawl of the lower levels. So I'm fine with the Wizards able to Cast Wish and change the very fabric of reality, Clerics able to cast down kingdoms by directly wielding the power of their deity, Rogues causing all sorts of havoc as they create their world's form of the mafia, and Fighters conquering enemy lands with armies. It's all part of the game, adding new dimensions to it is another way to make it exciting. Of course if one merely focuses on the growing power of the spellcasters without adding anything for the others to grow and increase with...it probably will get boring for them and you'll all need to start a new low level campaign (which I feel happens quite often, as I think most people play lower level games than higher levels...maybe my opinion is off on that, but I think that overall that's how the market research has shown for at least some D&D type RPGs). [/QUOTE]
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A simple fix to balance fighters vs. casters ?
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