Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eldritch_Lord" data-source="post: 5654865" data-attributes="member: 52073"><p>To Visigani and others arguing that the tiers are irrelevant due to the DM or player skill or gentlemen's agreements or the like, I direct you to JaronK's introductory remarks on the Tier system:</p><p></p><p></p><p></p><p>The Tier system is not saying that T1 classes are the best classes to play. The Tier system is not saying that the DM has to let T1 classes wreck the game. The Tier system, when it comes right down to it, is a measure of two things: how much DM intervention is needed to make the game work for certain classes, and how much power lies in PC hands when playing certain classes.</p><p></p><p>T3 classes are generally the most balanced classes, and can handle CR-appropriate encounters fine without much buffing or nerfing of either the PCs or the opposition. T3 PCs can influence the game world to a good extent but usually can't completely change the world or circumvent every challenge.</p><p></p><p>T1 classes are generally more powerful and versatile than everyone else, and can overpower CR-appropriate encounters to the point that the DM needs to either present them with above-CR encounters on a regular basis or optimize CR-appropriate encounters with good tactics to keep up. T1 PCs can influence the game world on a massive scale and can completely dominate everything from kingdoms to dungeon crawls if they aren't checked.</p><p></p><p>Here's what might come as a surprise to you if you view the Tier system as merely a masturbatory fantasy for nerds who were beat up by jocks in school: the Tier system says that the T5 classes are <em>just as bad as the T1 classes</em>. They're weaker and less versatile than everyone else, and can't deal with CR-appropriate encounters unless the DM holds back or nerfs them and/or "plays dumb" tactically, the players are exceptionally skilled, or the players have lots of items/allies/other resources to compensate. T5 can't really influence the game world at all except through things like Diplomacy which are game-altering and -breaking regardless of tier or through pure roleplaying/DM fiat/<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PlotCoupon" target="_blank">Plot Coupons</a>.</p><p></p><p>The variation in tier isn't a development failure in and of itself; the development failure is WotC assuming that they could remove most of the caster restrictions and non-caster benefits from AD&D and retain the possibility of having casters and noncasters be on a roughly even playing field in the same party. T1 characters don't wreck the game inherently if the DM knows what he's doing; I've run games with 5-6 T1 casters in the party and it's worked out fine because I was able to provide them a challenge with intelligent T1 opponents. T5 characters don't fail at life inherently if the DM is willing to work with them a lot; I've run games with 5-6 T5 noncasters in the party and it's worked out fine because the players knew their classes' weaknesses and played to their strengths in a campaign and campaign setting built with an eye to T5 limitations</p><p></p><p>The problem comes in when you try to have T1 and T5 characters in the same party <em>and the DM doesn't compensate for this</em>. You're saying "Well, the DM can always..." and the response is that yes, that's exactly what the Tier system is <em>for</em>, to tell the DM that he'll need to adjust things up for T1s and adjust things down for T5 and put in significant effort to challenge a party of mixed tiers, unless the players are aware of the problems with that setup and can hold back/self-nerf/compensate the lower-tier PCs/otherwise equalize the PCs via gentlemen's agreements. Rather than being the ultimate expression of nerd superiority, in many games T1 casters (and sometimes their T2 brethren) are nerfed or banned altogether. Quite often, T5 (and sometimes T4) classes are <em>also</em> banned because there exists no quick fix that will let them "play with the big kids," or they're buffed far past the extent of a quick fix, or the underlying system is changed to let them compete through a combination of caster nerfs and martial buffs.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5654865, member: 52073"] To Visigani and others arguing that the tiers are irrelevant due to the DM or player skill or gentlemen's agreements or the like, I direct you to JaronK's introductory remarks on the Tier system: The Tier system is not saying that T1 classes are the best classes to play. The Tier system is not saying that the DM has to let T1 classes wreck the game. The Tier system, when it comes right down to it, is a measure of two things: how much DM intervention is needed to make the game work for certain classes, and how much power lies in PC hands when playing certain classes. T3 classes are generally the most balanced classes, and can handle CR-appropriate encounters fine without much buffing or nerfing of either the PCs or the opposition. T3 PCs can influence the game world to a good extent but usually can't completely change the world or circumvent every challenge. T1 classes are generally more powerful and versatile than everyone else, and can overpower CR-appropriate encounters to the point that the DM needs to either present them with above-CR encounters on a regular basis or optimize CR-appropriate encounters with good tactics to keep up. T1 PCs can influence the game world on a massive scale and can completely dominate everything from kingdoms to dungeon crawls if they aren't checked. Here's what might come as a surprise to you if you view the Tier system as merely a masturbatory fantasy for nerds who were beat up by jocks in school: the Tier system says that the T5 classes are [I]just as bad as the T1 classes[/I]. They're weaker and less versatile than everyone else, and can't deal with CR-appropriate encounters unless the DM holds back or nerfs them and/or "plays dumb" tactically, the players are exceptionally skilled, or the players have lots of items/allies/other resources to compensate. T5 can't really influence the game world at all except through things like Diplomacy which are game-altering and -breaking regardless of tier or through pure roleplaying/DM fiat/[url=http://tvtropes.org/pmwiki/pmwiki.php/Main/PlotCoupon]Plot Coupons[/url]. The variation in tier isn't a development failure in and of itself; the development failure is WotC assuming that they could remove most of the caster restrictions and non-caster benefits from AD&D and retain the possibility of having casters and noncasters be on a roughly even playing field in the same party. T1 characters don't wreck the game inherently if the DM knows what he's doing; I've run games with 5-6 T1 casters in the party and it's worked out fine because I was able to provide them a challenge with intelligent T1 opponents. T5 characters don't fail at life inherently if the DM is willing to work with them a lot; I've run games with 5-6 T5 noncasters in the party and it's worked out fine because the players knew their classes' weaknesses and played to their strengths in a campaign and campaign setting built with an eye to T5 limitations The problem comes in when you try to have T1 and T5 characters in the same party [I]and the DM doesn't compensate for this[/I]. You're saying "Well, the DM can always..." and the response is that yes, that's exactly what the Tier system is [I]for[/I], to tell the DM that he'll need to adjust things up for T1s and adjust things down for T5 and put in significant effort to challenge a party of mixed tiers, unless the players are aware of the problems with that setup and can hold back/self-nerf/compensate the lower-tier PCs/otherwise equalize the PCs via gentlemen's agreements. Rather than being the ultimate expression of nerd superiority, in many games T1 casters (and sometimes their T2 brethren) are nerfed or banned altogether. Quite often, T5 (and sometimes T4) classes are [I]also[/I] banned because there exists no quick fix that will let them "play with the big kids," or they're buffed far past the extent of a quick fix, or the underlying system is changed to let them compete through a combination of caster nerfs and martial buffs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
Top