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A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="kahn_bloodbane" data-source="post: 5659250" data-attributes="member: 6680273"><p>with that you assume there is only ONE god that decides everthing. whych in most cases in D&D isn't. there's more than one god, one is whysmical others are not, some violates their own alignment, others will NEVER EVER, penality losing their god status.</p><p>there's rules for gods, entire manuals, descriptions on them, finely woven, to create balance in the world, not excuses to not answer players enquiries. they can be beyond comprernsion of mortal beings sure but not beyond DM comprehension and if a god of justice doesn't allow find an evildoer the dm better have a VERY convincing story to justify that. the dm must be IMPARTIAL (or at least that's how I am) both toward the players and npcs treating them the same way.</p><p>about "don't get THAT many spells" do you know how much costs to make a 1st level spell castable AT WILL at caster level 1 on a simple wonderous item?</p><p>2000 gold. plus 1/25 of that in xp. actual cost of the mage tho is half that</p><p>and 2 days of work.</p><p>oh wow I got an item that does 1d4+1 dmg usable at will! (of course I can think more useful ones!)</p><p>the math to do such items is spell level x caster level x2000 gp so a level 2 spell at will is 2x3x2000 = 12000 gp, but still it's at will... 12 days 6000 gp spent and 480 xp. and you get a caster level 3 level 2 spell AT WILL. not hard isn't it? like that, you can be ready for anything at any time.</p><p>this without counting magic items you find of course.</p><p></p><p>I don't agree wirth your "If they can, then you really need to consider adding more than a few encounters between rest periods and not telegraphing what you're going to throw at the party." that's wrong... I am the dm, if the players encounters something is not because I throw them something to them, but because that something is going to go there at that time and casually finds them. plus.. please.. random encoutners? seriously?.. rope trick (second level spell player's handbook) completely makes useless any "night encounter".. we are a little grown up to still roll dices for random encounters come on, roleplaying games did develop ALOT since "against the giants" module.</p><p></p><p>mess with the fabric of reality hmm let's see level 15 limited wish, yeah it works, you can do that, if the dm has particular problems with that spell.. well just remove it from game and say the gods doens't allow it to work. or make sure that in the 25 words you need to phrase the wish there's no loophole to give funny results "I wish for a magical sword +5" and 6 random magical swords appears! XD</p><p>limited wish is used and been used by long, if you don't want to deal with it.. ok.</p><p>anyway there's classes that alters reality a certain kind of mage from tome and blood fatespinner maybe? anyway he changes odds to accumulate spin to then change odds again afterwards.. that is defined alter reality.</p><p>maybe he meant in a loose way of altering the fabric of reality (aka simply weaving magic.)</p></blockquote><p></p>
[QUOTE="kahn_bloodbane, post: 5659250, member: 6680273"] with that you assume there is only ONE god that decides everthing. whych in most cases in D&D isn't. there's more than one god, one is whysmical others are not, some violates their own alignment, others will NEVER EVER, penality losing their god status. there's rules for gods, entire manuals, descriptions on them, finely woven, to create balance in the world, not excuses to not answer players enquiries. they can be beyond comprernsion of mortal beings sure but not beyond DM comprehension and if a god of justice doesn't allow find an evildoer the dm better have a VERY convincing story to justify that. the dm must be IMPARTIAL (or at least that's how I am) both toward the players and npcs treating them the same way. about "don't get THAT many spells" do you know how much costs to make a 1st level spell castable AT WILL at caster level 1 on a simple wonderous item? 2000 gold. plus 1/25 of that in xp. actual cost of the mage tho is half that and 2 days of work. oh wow I got an item that does 1d4+1 dmg usable at will! (of course I can think more useful ones!) the math to do such items is spell level x caster level x2000 gp so a level 2 spell at will is 2x3x2000 = 12000 gp, but still it's at will... 12 days 6000 gp spent and 480 xp. and you get a caster level 3 level 2 spell AT WILL. not hard isn't it? like that, you can be ready for anything at any time. this without counting magic items you find of course. I don't agree wirth your "If they can, then you really need to consider adding more than a few encounters between rest periods and not telegraphing what you're going to throw at the party." that's wrong... I am the dm, if the players encounters something is not because I throw them something to them, but because that something is going to go there at that time and casually finds them. plus.. please.. random encoutners? seriously?.. rope trick (second level spell player's handbook) completely makes useless any "night encounter".. we are a little grown up to still roll dices for random encounters come on, roleplaying games did develop ALOT since "against the giants" module. mess with the fabric of reality hmm let's see level 15 limited wish, yeah it works, you can do that, if the dm has particular problems with that spell.. well just remove it from game and say the gods doens't allow it to work. or make sure that in the 25 words you need to phrase the wish there's no loophole to give funny results "I wish for a magical sword +5" and 6 random magical swords appears! XD limited wish is used and been used by long, if you don't want to deal with it.. ok. anyway there's classes that alters reality a certain kind of mage from tome and blood fatespinner maybe? anyway he changes odds to accumulate spin to then change odds again afterwards.. that is defined alter reality. maybe he meant in a loose way of altering the fabric of reality (aka simply weaving magic.) [/QUOTE]
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A simple fix to balance fighters vs. casters ?
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