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General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
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<blockquote data-quote="GreyLord" data-source="post: 5660906" data-attributes="member: 4348"><p>I don't know, you could simply say attacks keep on increasing (4 is no longer the limit and BAB keeps rising in Epic), as well as make Fighters immune to magic unless they choose to allow it to affect them (hence can't be healed unless they let it).</p><p></p><p>Still wouldn't have the Fighters be anywhere close to a Wizard at the high levels (can you say, I wish all the oxygen leaves the atmosphere around this spot) as anything around the Fighter can STILL be affected and kill the Fighter instantly, but it could be something of a drastic fix.</p><p></p><p>Ironically, I always felt that it was an unholy quadrumvite (not a word, just made it up) of checks and balances. A Wizard could kill a Cleric with high Level spells, the Cleric could kill the Fighter, the Fighter kills the thief...and the Thief...they can use stealth to backstab a wizard and typically can kill the wizard with one blow (wizard isn't expecting backstab, nor detects the thief typically, sure the Wizard could prepare and kill the theif...but that's saying the Wizard is even EXPECTING the Theif).</p><p></p><p>Thief doesn't do enough damage to actually kill the fighter overall (that's typically, I had a Thief that could kill just about anything with a backstab at high levels) and hence it's sort of a quadrumverite of who can kill who how.</p><p></p><p>Obviously easily broken overall (for example, and Assassin could kill anyone), but sort of a wierd balanced way.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5660906, member: 4348"] I don't know, you could simply say attacks keep on increasing (4 is no longer the limit and BAB keeps rising in Epic), as well as make Fighters immune to magic unless they choose to allow it to affect them (hence can't be healed unless they let it). Still wouldn't have the Fighters be anywhere close to a Wizard at the high levels (can you say, I wish all the oxygen leaves the atmosphere around this spot) as anything around the Fighter can STILL be affected and kill the Fighter instantly, but it could be something of a drastic fix. Ironically, I always felt that it was an unholy quadrumvite (not a word, just made it up) of checks and balances. A Wizard could kill a Cleric with high Level spells, the Cleric could kill the Fighter, the Fighter kills the thief...and the Thief...they can use stealth to backstab a wizard and typically can kill the wizard with one blow (wizard isn't expecting backstab, nor detects the thief typically, sure the Wizard could prepare and kill the theif...but that's saying the Wizard is even EXPECTING the Theif). Thief doesn't do enough damage to actually kill the fighter overall (that's typically, I had a Thief that could kill just about anything with a backstab at high levels) and hence it's sort of a quadrumverite of who can kill who how. Obviously easily broken overall (for example, and Assassin could kill anyone), but sort of a wierd balanced way. [/QUOTE]
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Community
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A simple fix to balance fighters vs. casters ?
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