Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 5663167" data-attributes="member: 78958"><p>I think a lot of what Arrowhawk's complaints regarding the tiers is about is that JaronK used numerative descriptors for the tiers. This can lead to a (false) observation that "the tier system is numerical, ergo quantifiable, ergo needs to be mathematically provable". This is not the case.</p><p></p><p>Instead of "1, 2, 3, 4, 5, 6", the tiers could easily have been labeled "Epsilon, Gordion, Delphi, Hephaistos, Okeanos, Tyche": "Gordion" classes are generally about as powerful as "Epsilon" classes, but the latter have more versatility much of the time. "Tyche" classes are not worth playing unless in a very low-power environment, and will struggle to solve even simple problems much of the time. A party composed of all "Delphi" and "Hephaistos" classes can be expected to be able to perform well in most fields, but will usually not be able to trivialize any challenge with a single ability. Etc.</p><p></p><p>But JaronK used numbers - why? Because there's a progression from "most powerful AND versatile" to "least powerful AND versatile", and numbers show this more easily than other names (although a, b, c etc. will work as well).</p><p></p><p>HOWEVER, the general statement that there is a progression from "most whatever" to "least whatever" doesn't mean that it is quantifiable. In fact, the tiers are <em>qualitative </em>categories, measured not in DPS, or spells/day, or something else, but in <em>qualitative </em>standards. JaronK provides these standards in short, concise descriptions. He also provides a bunch of example challenges, <em>qualitatively </em>measuring each class against their potential to perform well in a number of situations.</p><p></p><p>To remind you what the tiers <em>actually mean</em>:</p><p></p><p></p><p></p><p></p><p></p><p>Insistence on quantifiability of tiers, or game balance for that matter, misses the point. By an unmeasurable distance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Empirate, post: 5663167, member: 78958"] I think a lot of what Arrowhawk's complaints regarding the tiers is about is that JaronK used numerative descriptors for the tiers. This can lead to a (false) observation that "the tier system is numerical, ergo quantifiable, ergo needs to be mathematically provable". This is not the case. Instead of "1, 2, 3, 4, 5, 6", the tiers could easily have been labeled "Epsilon, Gordion, Delphi, Hephaistos, Okeanos, Tyche": "Gordion" classes are generally about as powerful as "Epsilon" classes, but the latter have more versatility much of the time. "Tyche" classes are not worth playing unless in a very low-power environment, and will struggle to solve even simple problems much of the time. A party composed of all "Delphi" and "Hephaistos" classes can be expected to be able to perform well in most fields, but will usually not be able to trivialize any challenge with a single ability. Etc. But JaronK used numbers - why? Because there's a progression from "most powerful AND versatile" to "least powerful AND versatile", and numbers show this more easily than other names (although a, b, c etc. will work as well). HOWEVER, the general statement that there is a progression from "most whatever" to "least whatever" doesn't mean that it is quantifiable. In fact, the tiers are [I]qualitative [/I]categories, measured not in DPS, or spells/day, or something else, but in [I]qualitative [/I]standards. JaronK provides these standards in short, concise descriptions. He also provides a bunch of example challenges, [I]qualitatively [/I]measuring each class against their potential to perform well in a number of situations. To remind you what the tiers [I]actually mean[/I]: Insistence on quantifiability of tiers, or game balance for that matter, misses the point. By an unmeasurable distance. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A simple fix to balance fighters vs. casters ?
Top