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General Tabletop Discussion
*Dungeons & Dragons
A Simple Flanking Rule, What Do You think?
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<blockquote data-quote="squibbles" data-source="post: 7958516" data-attributes="member: 6937590"><p>Thanks for the suggestions, all.</p><p></p><p>I notice that each of the three ideas above make flanked creatures take more damage or get hit more often. I recognize that makes intuitive sense, which is why it's also what the DMG option does.</p><p></p><p>I like flanking as a debuff to the target's outgoing attacks for two reasons, though.</p><p>1.) Focus fire is already an optimal strategy, I don't think I need to add a rule that makes it better.</p><p>2.) Since it's more likely that PCs will be outnumbered than that monsters will, flanking has the potential to be more of a danger to PCs than a benefit. I think it's more interesting to encourage PCs to move proactively than it is to deal more damage to them.</p><p></p><p></p><p></p><p>I feel like this idea a good one, since it uses the threat of damage rather than actual damage to make positioning more important.</p></blockquote><p></p>
[QUOTE="squibbles, post: 7958516, member: 6937590"] Thanks for the suggestions, all. I notice that each of the three ideas above make flanked creatures take more damage or get hit more often. I recognize that makes intuitive sense, which is why it's also what the DMG option does. I like flanking as a debuff to the target's outgoing attacks for two reasons, though. 1.) Focus fire is already an optimal strategy, I don't think I need to add a rule that makes it better. 2.) Since it's more likely that PCs will be outnumbered than that monsters will, flanking has the potential to be more of a danger to PCs than a benefit. I think it's more interesting to encourage PCs to move proactively than it is to deal more damage to them. I feel like this idea a good one, since it uses the threat of damage rather than actual damage to make positioning more important. [/QUOTE]
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A Simple Flanking Rule, What Do You think?
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