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A Simple Flanking Rule, What Do You think?
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<blockquote data-quote="Garthanos" data-source="post: 7958774" data-attributes="member: 82504"><p>4e would in places be worse and in places be less of a problem than the 3.x version. An example of worse nobody needs a feat to do as many opportunity attacks on as many somebodies as not being careful as they can reach when they move past. However the key point is you add to the decisions about movement what powers the characters use many Melee characters may have abilities that allow them to sometimes be careful as part of an attack movement and others that allow them to be even more bold to gain benefit and nobody can constantly shift their speed (disengage while moving large distances all the time). For 4e these create decision points about what makes this tactical. Am I doing a brash assault to effectively gain an opportunity attack in trade for one and intentionally granting advantage to gain bonus damage yourself. Is my Warlord enhancing his ability to inspire an ally by taking a bunch of opportunity attacks while running to save his ally am I willing to exert and use this effort to achieve more mobility right now knowing i may not having it in me later when i need it. A barbarian might do a salmon leap that allowed one to make a surprise move to backflip beyond the enemy line but that wasn't going to work again and again and it might be best to do it when he knew it would benefit. In other words the things that encourage/enable mobility may cost special cost resources or have their own benefits tied to them or other things etc etc etc. Some feats allow one to have better armor against opportunity attacks. In other words choice and resources and estimations of risk make the results highly variable.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7958774, member: 82504"] 4e would in places be worse and in places be less of a problem than the 3.x version. An example of worse nobody needs a feat to do as many opportunity attacks on as many somebodies as not being careful as they can reach when they move past. However the key point is you add to the decisions about movement what powers the characters use many Melee characters may have abilities that allow them to sometimes be careful as part of an attack movement and others that allow them to be even more bold to gain benefit and nobody can constantly shift their speed (disengage while moving large distances all the time). For 4e these create decision points about what makes this tactical. Am I doing a brash assault to effectively gain an opportunity attack in trade for one and intentionally granting advantage to gain bonus damage yourself. Is my Warlord enhancing his ability to inspire an ally by taking a bunch of opportunity attacks while running to save his ally am I willing to exert and use this effort to achieve more mobility right now knowing i may not having it in me later when i need it. A barbarian might do a salmon leap that allowed one to make a surprise move to backflip beyond the enemy line but that wasn't going to work again and again and it might be best to do it when he knew it would benefit. In other words the things that encourage/enable mobility may cost special cost resources or have their own benefits tied to them or other things etc etc etc. Some feats allow one to have better armor against opportunity attacks. In other words choice and resources and estimations of risk make the results highly variable. [/QUOTE]
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A Simple Flanking Rule, What Do You think?
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