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General Tabletop Discussion
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A Simple Flanking Rule, What Do You think?
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<blockquote data-quote="Garthanos" data-source="post: 7958877" data-attributes="member: 82504"><p>Being able to adjust say a teleportation ritual by use of the Arcana skill in 4e should not have been well something to be leary about</p><p></p><p></p><p>That assumed understanding usually from my experience with DMs results in characters less able than football players and archery contestants when the wizards are warping reality</p><p></p><p>Crazy things ends up being jump 12 feet when their strength says 10 and the like instead of anything like the legendary characters whom the casters are already MORE powerful than because that is what the rules say.</p><p></p><p>I do not even trust me to balance improvisationally against the huge number of spells and talents of magical characters (unless i have a base line starting point that is not what the football player does)... I have poked around on here and dm DC selection for common trope behaviors in fiction ranges from impossible to easy based on a very minor difference in assumed timing by the DMs involved.</p><p></p><p>To me a game that fails to provide a common ground wrt these things is failing part of its job. That is why flavor text about 10x as difficult is an important thing. That is it trying to set that assumption.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7958877, member: 82504"] Being able to adjust say a teleportation ritual by use of the Arcana skill in 4e should not have been well something to be leary about That assumed understanding usually from my experience with DMs results in characters less able than football players and archery contestants when the wizards are warping reality Crazy things ends up being jump 12 feet when their strength says 10 and the like instead of anything like the legendary characters whom the casters are already MORE powerful than because that is what the rules say. I do not even trust me to balance improvisationally against the huge number of spells and talents of magical characters (unless i have a base line starting point that is not what the football player does)... I have poked around on here and dm DC selection for common trope behaviors in fiction ranges from impossible to easy based on a very minor difference in assumed timing by the DMs involved. To me a game that fails to provide a common ground wrt these things is failing part of its job. That is why flavor text about 10x as difficult is an important thing. That is it trying to set that assumption. [/QUOTE]
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