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General Tabletop Discussion
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A Simple Flanking Rule, What Do You think?
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<blockquote data-quote="dave2008" data-source="post: 7958897" data-attributes="member: 83242"><p>Not sure what you mean, it has been to long since I played 4e. However, what I mean is magic can do anything, so how do I apply the limits? I understand the limits of the human body and generally reality, so it is easier to improve those things I truly understand.</p><p></p><p>Every group is different. My guys were big into Conan, Kung Fu and Ninja movies in the 80s so that was a lot of inspiration. Things like "cloud of daggers" were a thing in our games before they were a power in 4e. They also try a lot things like bouncing of walls to climb or get around foes, swing on things, ricochet shots and throws, cleaving, pushing, shoving, even throwing creatures. We had one giant character that loved to use his enemies as weapons.</p><p></p><p>I will say the warlord (4e) idea was new to us, but of course no one ever took that class so I didn't get to see it in action.</p><p></p><p>DMG 42 helps in 4e and 5e actually has even better resources in the DMG, but they are more spread out. But it obviously varies from table to table.</p><p></p><p> I don't understand what your saying, sorry! </p><p></p><p>I agree a common ground makes things easier for some. The issue is how to add all of the tactical rules you want and leave them out for those that don't want them. If I can get my 5e Immortals rules finished, and no one has done it yet, I do plan to make a tactical 5e supplement. I just haven't decided how much surgery I want to do yet.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7958897, member: 83242"] Not sure what you mean, it has been to long since I played 4e. However, what I mean is magic can do anything, so how do I apply the limits? I understand the limits of the human body and generally reality, so it is easier to improve those things I truly understand. Every group is different. My guys were big into Conan, Kung Fu and Ninja movies in the 80s so that was a lot of inspiration. Things like "cloud of daggers" were a thing in our games before they were a power in 4e. They also try a lot things like bouncing of walls to climb or get around foes, swing on things, ricochet shots and throws, cleaving, pushing, shoving, even throwing creatures. We had one giant character that loved to use his enemies as weapons. I will say the warlord (4e) idea was new to us, but of course no one ever took that class so I didn't get to see it in action. DMG 42 helps in 4e and 5e actually has even better resources in the DMG, but they are more spread out. But it obviously varies from table to table. I don't understand what your saying, sorry! I agree a common ground makes things easier for some. The issue is how to add all of the tactical rules you want and leave them out for those that don't want them. If I can get my 5e Immortals rules finished, and no one has done it yet, I do plan to make a tactical 5e supplement. I just haven't decided how much surgery I want to do yet. [/QUOTE]
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A Simple Flanking Rule, What Do You think?
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