Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Simple Flanking Rule, What Do You think?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 7959007" data-attributes="member: 93670"><p>Based on experience of past editions where AoOs were something that imposed meaningful gravity on combat positioning/over extending choices, the lack of those choices causes that never retreat never worry disregard. Take that example earlier where Scott gets hit by 4 AoOs just by spending an action to dig a potion out from any pack but hewards handy haversack and still needs to endure a second round of attacks before he can get a bunch more AoOs drinking that potion. Players would balance their advance against the knowledge that:</p><ul> <li data-xf-list-type="ul">Negative HP need to be healed one by one & you die instantly at -10, it doesn't simply go away if you are at 1hp & get hit for maxhp-1 so they do something & maybe pull back long before they look like the black knight from holy grail/</li> <li data-xf-list-type="ul">There was no 30foot swift/bonus action first level spell a healer could toss out to instantly allow you to take another hit up to one point below your max hp even if healing word only gives 2 hp so you needed to be careful to make sure heal capable types could reach you if healing was needed.</li> <li data-xf-list-type="ul">Without healing word, no healer was likely to charge through an army of AoO after AoO just to cast cure critical wounds on leroy jenkins so he could mindlessly attack till he's down again & said healer was certainly going to have the group backing him up when it comes time to berate leroy on the finer artsof stretegy & not wasting resources.</li> </ul><p>The problem you are seeing is caused by or exacerbated by 5e's boneheaded failure to include a completed tactical combat system for play on a grid.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7959007, member: 93670"] Based on experience of past editions where AoOs were something that imposed meaningful gravity on combat positioning/over extending choices, the lack of those choices causes that never retreat never worry disregard. Take that example earlier where Scott gets hit by 4 AoOs just by spending an action to dig a potion out from any pack but hewards handy haversack and still needs to endure a second round of attacks before he can get a bunch more AoOs drinking that potion. Players would balance their advance against the knowledge that: [LIST] [*]Negative HP need to be healed one by one & you die instantly at -10, it doesn't simply go away if you are at 1hp & get hit for maxhp-1 so they do something & maybe pull back long before they look like the black knight from holy grail/ [*]There was no 30foot swift/bonus action first level spell a healer could toss out to instantly allow you to take another hit up to one point below your max hp even if healing word only gives 2 hp so you needed to be careful to make sure heal capable types could reach you if healing was needed. [*]Without healing word, no healer was likely to charge through an army of AoO after AoO just to cast cure critical wounds on leroy jenkins so he could mindlessly attack till he's down again & said healer was certainly going to have the group backing him up when it comes time to berate leroy on the finer artsof stretegy & not wasting resources. [/LIST] The problem you are seeing is caused by or exacerbated by 5e's boneheaded failure to include a completed tactical combat system for play on a grid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Simple Flanking Rule, What Do You think?
Top