Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
A Simple Flanking Rule, What Do You think?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 7959026" data-attributes="member: 93670"><p>No it's not just that. The numerical reasons for charge being valuable in 3.5 are missing from 5e. With resistance being half damage you are almost if not always better off with multiple (weapondie+mods+stat)*ManyAttacks than one big attack that tries to pile all of that into one attack both for raw damage as well as more chances to hit/crit. Back in 3.5that hit it many times strategy excelled at normal creatures where the hit it with a freight train carrying a mountain strategy was weakest. But as soon as you had a monster on the field with things like dr5 dr10 or more those two strategies shift position.</p><p></p><p>[spoiler="3.5 stock charge action"]</p><p>[ATTACH=full]120700[/ATTACH]</p><p>[ATTACH=full]120701[/ATTACH][/spoiler]</p><p>but a character who specializes in hitting something with a mountain once per round is going to have feats that further increase the damage of that one attack so it will really make a big difference. 5e left out both the variety of ways to notably improve a charge as well as the reasons to <em>want </em>a charge.</p><p></p><p>Even if you<em> do</em> take the feat it's a gigantic trap that only looks good if you don't think about it.</p><p>[ATTACH=full]120706[/ATTACH]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7959026, member: 93670"] No it's not just that. The numerical reasons for charge being valuable in 3.5 are missing from 5e. With resistance being half damage you are almost if not always better off with multiple (weapondie+mods+stat)*ManyAttacks than one big attack that tries to pile all of that into one attack both for raw damage as well as more chances to hit/crit. Back in 3.5that hit it many times strategy excelled at normal creatures where the hit it with a freight train carrying a mountain strategy was weakest. But as soon as you had a monster on the field with things like dr5 dr10 or more those two strategies shift position. [spoiler="3.5 stock charge action"] [ATTACH type="full" alt="1586282789478.png"]120700[/ATTACH] [ATTACH type="full" alt="1586282811315.png"]120701[/ATTACH][/spoiler] but a character who specializes in hitting something with a mountain once per round is going to have feats that further increase the damage of that one attack so it will really make a big difference. 5e left out both the variety of ways to notably improve a charge as well as the reasons to [I]want [/I]a charge. Even if you[I] do[/I] take the feat it's a gigantic trap that only looks good if you don't think about it. [ATTACH type="full"]120706[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Simple Flanking Rule, What Do You think?
Top