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<blockquote data-quote="DND_Reborn" data-source="post: 7930106" data-attributes="member: 6987520"><p><strong>You can vote for two options.</strong> Here is how I am defining the options if you want to vote:</p><ul> <li data-xf-list-type="ul">STR (Athletics) is the RAW default</li> <li data-xf-list-type="ul">STR/DEX (Athletics) is for people who feel grappling can be done as much by agility, etc. as by power</li> <li data-xf-list-type="ul">Proficiency (own attack category) is meant to treat <em>Grappling</em> as its own special category, akin to <em>Unarmed Strikes</em> which everyone is proficient in.</li> <li data-xf-list-type="ul">Proficiency (simple weapons) means you need proficiency in simple weapons to apply your proficiency bonus to grappling.</li> <li data-xf-list-type="ul">Proficeincy (martial weapons) means you need proficiency in martial weapons to apply your proficiency bonus to grappling.</li> <li data-xf-list-type="ul">Other is, well,---other. Please explain in your post.</li> </ul><p></p><p>My goal is to establish a base for a set of grappling, restraining, submission, and escape rules. I want them to be as simple as possible but more useful than the limited (albeit strong) options we already have.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7930106, member: 6987520"] [B]You can vote for two options.[/B] Here is how I am defining the options if you want to vote: [LIST] [*]STR (Athletics) is the RAW default [*]STR/DEX (Athletics) is for people who feel grappling can be done as much by agility, etc. as by power [*]Proficiency (own attack category) is meant to treat [I]Grappling[/I] as its own special category, akin to [I]Unarmed Strikes[/I] which everyone is proficient in. [*]Proficiency (simple weapons) means you need proficiency in simple weapons to apply your proficiency bonus to grappling. [*]Proficeincy (martial weapons) means you need proficiency in martial weapons to apply your proficiency bonus to grappling. [*]Other is, well,---other. Please explain in your post. [/LIST] My goal is to establish a base for a set of grappling, restraining, submission, and escape rules. I want them to be as simple as possible but more useful than the limited (albeit strong) options we already have. Thanks! [/QUOTE]
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