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General Tabletop Discussion
*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="DND_Reborn" data-source="post: 8592528" data-attributes="member: 6987520"><p>Technically with a +5 spellcasting ability modifier, you would have a total of 35 spell slots, allowing five 7th level spells.</p><p></p><p>It should be noted features like Arcane Recovery grants you additional spell slots, but you cannot use them to cast spells 6th or 7th levels. A bit of bookkeeping, admittedly, but since we haven't reached that level yet I don't know how much of an issue it would really be.</p><p></p><p></p><p>Correct, same general idea, but there you get up to 89 of them, not a maximum of 35 (45 with Arcane Recovery).</p><p></p><p></p><p>Done.</p><p></p><p>As I said, there <em>IS</em> more... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Non-damage cantrips are at-will (normal), but damage-cantrips (what we call "jinxes") have a 5-6 recharge feature, similar to a breath weapon. So, if you use your <em>fire bolt</em>, you would have to roll 5-6 on d6 to use it the next round. Also, you only know one jinx to begin with, gaining a second at 7th level and a third at 14th level.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8592528, member: 6987520"] Technically with a +5 spellcasting ability modifier, you would have a total of 35 spell slots, allowing five 7th level spells. It should be noted features like Arcane Recovery grants you additional spell slots, but you cannot use them to cast spells 6th or 7th levels. A bit of bookkeeping, admittedly, but since we haven't reached that level yet I don't know how much of an issue it would really be. Correct, same general idea, but there you get up to 89 of them, not a maximum of 35 (45 with Arcane Recovery). Done. As I said, there [I]IS[/I] more... ;) Non-damage cantrips are at-will (normal), but damage-cantrips (what we call "jinxes") have a 5-6 recharge feature, similar to a breath weapon. So, if you use your [I]fire bolt[/I], you would have to roll 5-6 on d6 to use it the next round. Also, you only know one jinx to begin with, gaining a second at 7th level and a third at 14th level. [/QUOTE]
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A simple houserule for martial/caster balance.
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