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General Tabletop Discussion
*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="ECMO3" data-source="post: 8592549" data-attributes="member: 7030563"><p>There is more than one way to rate "balance".</p><p></p><p>People on this board use a variety of subjective statements and scenarios based on what they think is balanced in the game and which classes are better. But there is one easy, quantitative way to evaluate this: Look at which class is played the most. Logically the most popular classes are the ones that should be nerfed to "balance" the game between the classes. Fighter is the most played class and Rogue is the second most played and these are two of the three least magical classes.</p><p></p><p>The most "balance" possible would be when 7% of players played each class instead of nearly double that number playing Fighters and half that number playing Artificers. As a point of fact, the game would be more "balanced" if WOTC nerfed fighter and Rogue to be weaker so fewer people played them while bosting Druid and Artificer so more people played them. The other classes are mostly grouped between 7 and 8% where they should be.</p><p></p><p>In the two games I am currently playing and the last two before that we had 1 Wizard total in all four parties (and it is me playing it). We had 3 fighters, 1 Paladin, 2 Clerics, 1 Druid, 2 barbarians, 3 Rangers, 2 Warlocks, 2 Bards, 3 Rogues. Those numbers include both classes on multiclass chatracters, but the point is Wizards are hardly dominating the game when it is played.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8592549, member: 7030563"] There is more than one way to rate "balance". People on this board use a variety of subjective statements and scenarios based on what they think is balanced in the game and which classes are better. But there is one easy, quantitative way to evaluate this: Look at which class is played the most. Logically the most popular classes are the ones that should be nerfed to "balance" the game between the classes. Fighter is the most played class and Rogue is the second most played and these are two of the three least magical classes. The most "balance" possible would be when 7% of players played each class instead of nearly double that number playing Fighters and half that number playing Artificers. As a point of fact, the game would be more "balanced" if WOTC nerfed fighter and Rogue to be weaker so fewer people played them while bosting Druid and Artificer so more people played them. The other classes are mostly grouped between 7 and 8% where they should be. In the two games I am currently playing and the last two before that we had 1 Wizard total in all four parties (and it is me playing it). We had 3 fighters, 1 Paladin, 2 Clerics, 1 Druid, 2 barbarians, 3 Rangers, 2 Warlocks, 2 Bards, 3 Rogues. Those numbers include both classes on multiclass chatracters, but the point is Wizards are hardly dominating the game when it is played. [/QUOTE]
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A simple houserule for martial/caster balance.
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