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General Tabletop Discussion
*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="Gammadoodler" data-source="post: 8593051" data-attributes="member: 6914290"><p>In several ways PF2e has tested your thesis. I doubt there is absolute consensus, but from what I've seen, folks generally agree that casters and martials are (more or less) balanced.</p><p></p><p>A great many bits of design went into this to both properly secure martials' combat niche, limit spellcasting impact, and broaden what can be accomplished with skills. These include governing how attack proficiency scales at a class level, how armor proficiency is granted and scales, action costs of attacks vs. spellcasting, how spell damage/utility is set and scales, how flexibly spell slots can be used, implementation of feats and actions that use skills rather than spells, and probably more.</p><p></p><p>That said, the goal of the OP appears to be to identify a simplest path to balance within 5e. I can't say that I know what the right level of spells it'd be best to cut off at or if that even works to get there, but there are paths forward available. Limiting the potential impact of spellcasting <strong>is</strong> one method. Limiting its availability might be another. It's versatility a third, etc.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8593051, member: 6914290"] In several ways PF2e has tested your thesis. I doubt there is absolute consensus, but from what I've seen, folks generally agree that casters and martials are (more or less) balanced. A great many bits of design went into this to both properly secure martials' combat niche, limit spellcasting impact, and broaden what can be accomplished with skills. These include governing how attack proficiency scales at a class level, how armor proficiency is granted and scales, action costs of attacks vs. spellcasting, how spell damage/utility is set and scales, how flexibly spell slots can be used, implementation of feats and actions that use skills rather than spells, and probably more. That said, the goal of the OP appears to be to identify a simplest path to balance within 5e. I can't say that I know what the right level of spells it'd be best to cut off at or if that even works to get there, but there are paths forward available. Limiting the potential impact of spellcasting [B]is[/B] one method. Limiting its availability might be another. It's versatility a third, etc. [/QUOTE]
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