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*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="clearstream" data-source="post: 8593609" data-attributes="member: 71699"><p>In that light, my rules for my e6 5e campaign, providing casters a small boost for using higher level slots.</p><p></p><p><strong>Cantrip Damage and Extra Attacks</strong></p><p>Cantrip damage and extra attacks do not scale past 6th level. Thus, you gain no more than one extra cantrip damage die or weapon attack.</p><p></p><p><strong>Spell Slots and "Enhanced Spell Slots"</strong></p><p>Classes and sub-classes with the spellcasting feature gain "enhanced spell slots" in place of the higher-spell-level slots they would ordinarily access beyond 6th level. For full-casters that applies to 4th-level-spell-slots and higher, for half-casters 3rd-level-spell-slots and higher, and for third-casters 2nd-level-spell-slots and higher. Casters can only prepare or know spells up to the level of their highest ordinary spell-slot.</p><p></p><p>To cast one of their spells, a character can expend an enhanced slot of twice the spell's level or higher. Enhanced spell slots count at their full level for counterspell , dispel magic and similar - both for countering and dispelling, and being countered or dispelled - otherwise counting as half their level. That is also true for non-casting purposes, such as Combat Wild Shape, Divine Smite, Font of Magic and Arcane Recovery: count enhanced spell slots as spell slots of half their level.</p><p></p><p>For example, a wizard can expend a 4th level enhanced slot to cast melf's acid arrow - a 2nd level spell - counting it cast at 4th level for counterspell , dispel magic and similar, and otherwise as 2nd level. Another wizard could expend a 6th level enhanced slot to cast counterspell , automatically countering the acid arrow .</p><p></p><p>Enhanced spell slots are regained at the same time as other spell slots.</p><p></p><p><strong>Enhanced Spell Slots for Warlocks</strong></p><p>Warlock spell slots are capped at 3rd level, and then become enhanced spell slots that count as 4th (and later 5th) level for counterspell , dispel magic and similar - otherwise counting as 3rd level.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8593609, member: 71699"] In that light, my rules for my e6 5e campaign, providing casters a small boost for using higher level slots. [B]Cantrip Damage and Extra Attacks[/B] Cantrip damage and extra attacks do not scale past 6th level. Thus, you gain no more than one extra cantrip damage die or weapon attack. [B]Spell Slots and "Enhanced Spell Slots"[/B] Classes and sub-classes with the spellcasting feature gain "enhanced spell slots" in place of the higher-spell-level slots they would ordinarily access beyond 6th level. For full-casters that applies to 4th-level-spell-slots and higher, for half-casters 3rd-level-spell-slots and higher, and for third-casters 2nd-level-spell-slots and higher. Casters can only prepare or know spells up to the level of their highest ordinary spell-slot. To cast one of their spells, a character can expend an enhanced slot of twice the spell's level or higher. Enhanced spell slots count at their full level for counterspell , dispel magic and similar - both for countering and dispelling, and being countered or dispelled - otherwise counting as half their level. That is also true for non-casting purposes, such as Combat Wild Shape, Divine Smite, Font of Magic and Arcane Recovery: count enhanced spell slots as spell slots of half their level. For example, a wizard can expend a 4th level enhanced slot to cast melf's acid arrow - a 2nd level spell - counting it cast at 4th level for counterspell , dispel magic and similar, and otherwise as 2nd level. Another wizard could expend a 6th level enhanced slot to cast counterspell , automatically countering the acid arrow . Enhanced spell slots are regained at the same time as other spell slots. [B]Enhanced Spell Slots for Warlocks[/B] Warlock spell slots are capped at 3rd level, and then become enhanced spell slots that count as 4th (and later 5th) level for counterspell , dispel magic and similar - otherwise counting as 3rd level. [/QUOTE]
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A simple houserule for martial/caster balance.
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