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*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="FrogReaver" data-source="post: 8596576" data-attributes="member: 6795602"><p>I hear this quite often but it's an unjustified exaggeration. They still progress in slots. They still progress in spells known/prepared. Seriously look how many slots a level 9 character gets (toward the end of tier 2) vs a level 20 one and then not how much more powerful the level 20 characters slots are. 14 slots @ level 9 vs 22 @ level 20. If you take into account the strength of those slots for upcasting, the caster has nearly doubled or possibly tripled in power on slots alone. Casters still get their class features. Wizards still get 2 strong subclass features and their high level features are just amazing. Sorcerer's continue to get sorcery points and metamagic and have at least 1 typically strong subclass feature left. Bards get magical secrets. Clerics get their Divine Intervention and some nice subclass features. Druids get subclass features, best spells and archdruid. Not to mention that all of these characters get 3 ASI's that in the worst case are probably spent on Con providing a good bit of additional hp and con saves.</p><p></p><p>So casters aren't capped at level 6 either. No where near. They arguably still get slightly better high level progression than fighters, barbarians, rogues, rangers and probably others as well. </p><p></p><p>Besides casters can still get higher level spells in my scenario, that just take the form of magic items.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8596576, member: 6795602"] I hear this quite often but it's an unjustified exaggeration. They still progress in slots. They still progress in spells known/prepared. Seriously look how many slots a level 9 character gets (toward the end of tier 2) vs a level 20 one and then not how much more powerful the level 20 characters slots are. 14 slots @ level 9 vs 22 @ level 20. If you take into account the strength of those slots for upcasting, the caster has nearly doubled or possibly tripled in power on slots alone. Casters still get their class features. Wizards still get 2 strong subclass features and their high level features are just amazing. Sorcerer's continue to get sorcery points and metamagic and have at least 1 typically strong subclass feature left. Bards get magical secrets. Clerics get their Divine Intervention and some nice subclass features. Druids get subclass features, best spells and archdruid. Not to mention that all of these characters get 3 ASI's that in the worst case are probably spent on Con providing a good bit of additional hp and con saves. So casters aren't capped at level 6 either. No where near. They arguably still get slightly better high level progression than fighters, barbarians, rogues, rangers and probably others as well. Besides casters can still get higher level spells in my scenario, that just take the form of magic items. [/QUOTE]
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