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A simple houserule for martial/caster balance.
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<blockquote data-quote="Gammadoodler" data-source="post: 8597175" data-attributes="member: 6914290"><p>Ultimately, we're talking about the dm initiating the conversation here, but it doesn't have to be about dealing with a complaint. It can be about fun management.</p><p></p><p>Everyone is having fun, but you think altering class balance would increase total fun by helping the other players to feel more important to the action? Is the player facing nerfs able to handle the reduction in power?</p><p></p><p>The DM is constantly making decisions that functionally buff and nerf different characters by virtue of the adventures they choose to run, and the enemies they employ in their encounters, the conditions under which those encounters occur, the tactics those enemies use, and the treasure that gets awarded.</p><p></p><p>Making an explicit change to class mechanics is certainly a less subtle version of this process, but it is more transparent.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8597175, member: 6914290"] Ultimately, we're talking about the dm initiating the conversation here, but it doesn't have to be about dealing with a complaint. It can be about fun management. Everyone is having fun, but you think altering class balance would increase total fun by helping the other players to feel more important to the action? Is the player facing nerfs able to handle the reduction in power? The DM is constantly making decisions that functionally buff and nerf different characters by virtue of the adventures they choose to run, and the enemies they employ in their encounters, the conditions under which those encounters occur, the tactics those enemies use, and the treasure that gets awarded. Making an explicit change to class mechanics is certainly a less subtle version of this process, but it is more transparent. [/QUOTE]
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A simple houserule for martial/caster balance.
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