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*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="Gammadoodler" data-source="post: 8597791" data-attributes="member: 6914290"><p>You didn't really though. What you did was describe things the PCs may have done to get their power. But at the end of the day, the character has the ability because the game says they do. It's the same with martials. So we could bicker about the "how can they jump so far" kinds of questions or we could assume that whatever was necessary is what they did. Spirit power, training, demigodhood, born under a luck star, or just eating their Wheaties. Whatever it was was enough</p><p></p><p>None of it really <em>needs any</em> explanation. It's all 100% flavor. You can build a dumb wizard, and that wizard still gets spells.</p><p></p><p>So we agree. Cool.</p><p></p><p>Here's the thing..Reductio ad absurdam <strong>is</strong> <strong>not</strong> a logical fallacy when the content you are describing <strong><em>is absurd</em></strong> <strong><em>by its very nature.</em></strong> Does it really make more logical sense that a wizard can fly by waving their arms around and mumbling for 6 seconds? Is that really less absurd?</p><p></p><p>Yes, there are more convincing ways to frame it, striding on water vapor, pulled by spirits, latent telekinesis, whatever..but it is, again, 100% flavor. Whatever the character needs to do to perform it, they have already done.</p><p></p><p>The hoops you are setting up are for the player not the character. You don't make caster players jump through them. Why should martial players have to?</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8597791, member: 6914290"] You didn't really though. What you did was describe things the PCs may have done to get their power. But at the end of the day, the character has the ability because the game says they do. It's the same with martials. So we could bicker about the "how can they jump so far" kinds of questions or we could assume that whatever was necessary is what they did. Spirit power, training, demigodhood, born under a luck star, or just eating their Wheaties. Whatever it was was enough None of it really [I]needs any[/I] explanation. It's all 100% flavor. You can build a dumb wizard, and that wizard still gets spells. So we agree. Cool. Here's the thing..Reductio ad absurdam [B]is[/B] [B]not[/B] a logical fallacy when the content you are describing [B][I]is absurd[/I][/B] [B][I]by its very nature.[/I][/B] Does it really make more logical sense that a wizard can fly by waving their arms around and mumbling for 6 seconds? Is that really less absurd? Yes, there are more convincing ways to frame it, striding on water vapor, pulled by spirits, latent telekinesis, whatever..but it is, again, 100% flavor. Whatever the character needs to do to perform it, they have already done. The hoops you are setting up are for the player not the character. You don't make caster players jump through them. Why should martial players have to? [/QUOTE]
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A simple houserule for martial/caster balance.
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