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General Tabletop Discussion
*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="Fifth Element" data-source="post: 8599584" data-attributes="member: 48135"><p>This is circular. If you define certain things to be only possible by magic, they become "wizard-like things." Even if that thing is something that non-magical characters in fantasy are able to do. There's nothing inherently magical about being able to jump further than people in the real world can jump. But if you define that to only be possible in the game world using magic, then you have <strong>decided </strong>to make it a "wizard-like thing." The question being addressed is: why are some things defined to be wizard-like in the first place, when non-wizards can do naughty word like that in the stories?</p><p></p><p></p><p>There's no "problem." It's just a useless suggestion to someone talking about house rules in their own game.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 8599584, member: 48135"] This is circular. If you define certain things to be only possible by magic, they become "wizard-like things." Even if that thing is something that non-magical characters in fantasy are able to do. There's nothing inherently magical about being able to jump further than people in the real world can jump. But if you define that to only be possible in the game world using magic, then you have [B]decided [/B]to make it a "wizard-like thing." The question being addressed is: why are some things defined to be wizard-like in the first place, when non-wizards can do naughty word like that in the stories? There's no "problem." It's just a useless suggestion to someone talking about house rules in their own game. [/QUOTE]
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A simple houserule for martial/caster balance.
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