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General Tabletop Discussion
*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8599640" data-attributes="member: 6802951"><p>Well, the difference would appear to be that martials generally get a fighting style. Lets keep things similar and assume Duelling, which is a +2 damage bonus on each attack for the martial. Base damage would be d8+4, or cantrip which will probably be equivalent. Extra attack will be 2d8+8 =17 for the Bladedancer, and 2d8+12=21 for the fighter. So bladedancer does 200% damage over the base due to extra attack, and fighter does 250% damage over base.</p><p>Wizards getting something generally regarded as a martial capability, at 80% of the power that fighters do would probably be fine if fighters could be 80% as good at wizard stuff as wizards are.</p><p>Do you honestly think that is the case?</p><p></p><p> So those people probably won't pick the ability that lets their character hold their cloak, angle it just right to catch the wind, and get some air time (or however the player might choose to flavour it).</p><p>There should be enough abilities to pick from that people can play the sort of character they want. I mean how many wizard class features are there throughout all of 5e by now? Couple of hundred?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8599640, member: 6802951"] Well, the difference would appear to be that martials generally get a fighting style. Lets keep things similar and assume Duelling, which is a +2 damage bonus on each attack for the martial. Base damage would be d8+4, or cantrip which will probably be equivalent. Extra attack will be 2d8+8 =17 for the Bladedancer, and 2d8+12=21 for the fighter. So bladedancer does 200% damage over the base due to extra attack, and fighter does 250% damage over base. Wizards getting something generally regarded as a martial capability, at 80% of the power that fighters do would probably be fine if fighters could be 80% as good at wizard stuff as wizards are. Do you honestly think that is the case? So those people probably won't pick the ability that lets their character hold their cloak, angle it just right to catch the wind, and get some air time (or however the player might choose to flavour it). There should be enough abilities to pick from that people can play the sort of character they want. I mean how many wizard class features are there throughout all of 5e by now? Couple of hundred? [/QUOTE]
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A simple houserule for martial/caster balance.
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