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General Tabletop Discussion
*Dungeons & Dragons
A simple houserule for martial/caster balance.
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<blockquote data-quote="Gammadoodler" data-source="post: 8600670" data-attributes="member: 6914290"><p>Fighters already have the basic explanation you require. Because fundamentally the way the explanations all break down is the same.</p><p></p><p>Wizard: I learn to read books good</p><p>Sorcerer: My blood good</p><p>Bard: I learn do music good</p><p>Fighter: I learn to fight good</p><p></p><p>Basic explanation accomplished.</p><p></p><p></p><p></p><p>We have an extremely shallow understanding of how the casters bend reality. Far far far far more shallow than anything you've proposed above for Fighters. I see no reason Fighters should be required to make such a selection, and many reasons why they shouldn't.</p><p></p><p></p><p>So. I specifically bring up setting elements people don't care about. Your response dismisses those elements without addressing any of then at all, and I'm the one who doesnt care about the setting..cool.. Maybe the hypocrisy was unintentional?</p><p></p><p></p><p>The bone has already been thrown. The explanations are already there. You just have to accept them.</p><p></p><p>So you would say that caster's mechanics are more meaningful as-is?</p><p></p><p>It's because it is one of the most obvious examples where Fighters are hamstrung by mundane obstacles for the full duration of their career. Even the subclass that gets a specific ability to help with this receives a bump so small as to be functionally useless In all but the edgiest of edgecases. It is this way when it doesn't have to be.</p><p></p><p>The generic ability to wield magic is not inherently stronger than just being physically strong. It's power and usefulness is entirely based on the abilities granted by the game system. The game system could also just grant similarly useful powerful abilities to physically stronger PCs. That it doesn't is the problem many of us have with it.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8600670, member: 6914290"] Fighters already have the basic explanation you require. Because fundamentally the way the explanations all break down is the same. Wizard: I learn to read books good Sorcerer: My blood good Bard: I learn do music good Fighter: I learn to fight good Basic explanation accomplished. We have an extremely shallow understanding of how the casters bend reality. Far far far far more shallow than anything you've proposed above for Fighters. I see no reason Fighters should be required to make such a selection, and many reasons why they shouldn't. So. I specifically bring up setting elements people don't care about. Your response dismisses those elements without addressing any of then at all, and I'm the one who doesnt care about the setting..cool.. Maybe the hypocrisy was unintentional? The bone has already been thrown. The explanations are already there. You just have to accept them. So you would say that caster's mechanics are more meaningful as-is? It's because it is one of the most obvious examples where Fighters are hamstrung by mundane obstacles for the full duration of their career. Even the subclass that gets a specific ability to help with this receives a bump so small as to be functionally useless In all but the edgiest of edgecases. It is this way when it doesn't have to be. The generic ability to wield magic is not inherently stronger than just being physically strong. It's power and usefulness is entirely based on the abilities granted by the game system. The game system could also just grant similarly useful powerful abilities to physically stronger PCs. That it doesn't is the problem many of us have with it. [/QUOTE]
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A simple houserule for martial/caster balance.
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