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General Tabletop Discussion
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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6959411" data-attributes="member: 6787650"><p>There are always obvious strategies. The things that a normal person does the first time they play the game? Those are the obvious strategies.</p><p></p><p>If there are no non-obvious strategies, then the game is too simple to be interesting. (E.g. Tic-Tac-Toe has no counterintuitive strategies.)</p><p></p><p>If there are no large benefits (only small ones) over the obvious strategies, then the game is akin to Rock Paper Scissors: there exist non-obvious strategies with a measurable benefit over the obvious strategies. But games like that don't hold my interest.</p><p></p><p>Fortunately 5E is not such a game. Even if you're playing entirely with pregen characters (so that chargen isn't an issue), there are still things you can do during play that make you more effective than someone playing straightforward obvious strategies. This is part of the appeal of RPGs in general: infinite resolution and a live DM means that if you can think of something that ought to work well in real life ("flood the cavern instead of fighting all the kobolds") it has a good chance of working in the game. In an RPG where lateral thinking and creative solutions had no chance of working (i.e. there are no non-obvious solutions that are much better than the obvious hack-and-slash ones, so you might as well just roll initiative and start making attack rolls)--I would not be interested in playing that RPG for longer than a day or so at most. More likely on the order of minutes.</p><p></p><p>So yeah, I wouldn't find that kind of game interesting--and I doubt you would either. That goes way beyond the scope of your original question though, since your original question was about chargen, and the question you're asking now includes not having meaningful choices even during play. I <em>can</em> have fun in a game with no complicated chargen; but I don't want a game with complicated-but-meaningless chargen.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6959411, member: 6787650"] There are always obvious strategies. The things that a normal person does the first time they play the game? Those are the obvious strategies. If there are no non-obvious strategies, then the game is too simple to be interesting. (E.g. Tic-Tac-Toe has no counterintuitive strategies.) If there are no large benefits (only small ones) over the obvious strategies, then the game is akin to Rock Paper Scissors: there exist non-obvious strategies with a measurable benefit over the obvious strategies. But games like that don't hold my interest. Fortunately 5E is not such a game. Even if you're playing entirely with pregen characters (so that chargen isn't an issue), there are still things you can do during play that make you more effective than someone playing straightforward obvious strategies. This is part of the appeal of RPGs in general: infinite resolution and a live DM means that if you can think of something that ought to work well in real life ("flood the cavern instead of fighting all the kobolds") it has a good chance of working in the game. In an RPG where lateral thinking and creative solutions had no chance of working (i.e. there are no non-obvious solutions that are much better than the obvious hack-and-slash ones, so you might as well just roll initiative and start making attack rolls)--I would not be interested in playing that RPG for longer than a day or so at most. More likely on the order of minutes. So yeah, I wouldn't find that kind of game interesting--and I doubt you would either. That goes way beyond the scope of your original question though, since your original question was about chargen, and the question you're asking now includes not having meaningful choices even during play. I [I]can[/I] have fun in a game with no complicated chargen; but I don't want a game with complicated-but-meaningless chargen. [/QUOTE]
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