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General Tabletop Discussion
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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="CapnZapp" data-source="post: 6959634" data-attributes="member: 12731"><p>Really hard to say. </p><p></p><p>I mean, what does this even mean? How would your vision look and feel and play?</p><p></p><p>Lots of options than ultimately all boil down to the same thing are boring.</p><p></p><p>Lots of options that do wildly different things are essentially impossible to balance (exactly).</p><p></p><p>To a certain extent I'm in for different ways of obtaining, say, advantage. But I'm aware there are only so many ways you can build a unique character concept without the mechanics also being unique (or at least different).</p><p></p><p>If if I answer a cautious yes, don't take that as a go-ahead to adding more ways of doing what we can already do. Especially if the fluff is very different - I'm thinking of the recent UA articles which talked about how you talk to spirits, but when it came down to actual mechanics all that fluff amounted no nothing more than "aura 30 ft, grants advantage".</p><p></p><p>So the ideal way is for the game to offer many different paths to heroic power, but that all are equally welcome in a party, and that they all offer equal opportunity to shine.</p><p></p><p>Like most ideals, that is a statistical improbability.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6959634, member: 12731"] Really hard to say. I mean, what does this even mean? How would your vision look and feel and play? Lots of options than ultimately all boil down to the same thing are boring. Lots of options that do wildly different things are essentially impossible to balance (exactly). To a certain extent I'm in for different ways of obtaining, say, advantage. But I'm aware there are only so many ways you can build a unique character concept without the mechanics also being unique (or at least different). If if I answer a cautious yes, don't take that as a go-ahead to adding more ways of doing what we can already do. Especially if the fluff is very different - I'm thinking of the recent UA articles which talked about how you talk to spirits, but when it came down to actual mechanics all that fluff amounted no nothing more than "aura 30 ft, grants advantage". So the ideal way is for the game to offer many different paths to heroic power, but that all are equally welcome in a party, and that they all offer equal opportunity to shine. Like most ideals, that is a statistical improbability. [/QUOTE]
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