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General Tabletop Discussion
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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="The Crimson Binome" data-source="post: 6960062" data-attributes="member: 6775031"><p>Any decision which has no future ramifications is a meaningless decision. Not all meaning can be expressed in numbers, though. Like I said before, the difference between bludgeoning damage and slashing damage is meaningful, even without regard for how common such resistances/vulnerabilities are within the world. Any choice which might change the outcome of any situation is meaningful.</p><p></p><p>I'm not a fan of introducing spreadsheets to the hobby. One of my favorite aspects of a tabletop system is that there are <em>few</em> enough variables that we shouldn't <em>need</em> a spreadsheet to figure out an optimal solution. A tabletop game system reduces the number of variables to only those which are most important, and assumes that the lesser variables are negligible <em>enough</em> that we don't need to model them. But it still needs to reflect the reality of the game world, while doing so. It's a tough balance to strike.</p><p></p><p>If you honestly believe that the rules of the game <em>shouldn't</em> reflect the reality of the game world, <em>then</em> we have nothing more to discuss, and feel free to block me if you don't want me to call you out for forgetting that.</p><p></p><p>Many games are designed to be fun (most video games fall into this category), but not everything that's fun is necessarily a game (comics and movies are fun, but not games), and not all games are even intended to be fun (the prisoner's dilemma, for example).</p><p></p><p>It could also be that the term sees such widespread use, in such a wide variety of contexts, that it's lost any inherent meaning- kind of like the term "RPG" itself, which has found itself attached to things as dissimilar as Mass Effect and FATE, to the point where simply using the term does not convey enough information to understand its meaning. At the very least, in the context of power-gaming, it's important for choices to be meaningful in order for it to remain that sort of game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6960062, member: 6775031"] Any decision which has no future ramifications is a meaningless decision. Not all meaning can be expressed in numbers, though. Like I said before, the difference between bludgeoning damage and slashing damage is meaningful, even without regard for how common such resistances/vulnerabilities are within the world. Any choice which might change the outcome of any situation is meaningful. I'm not a fan of introducing spreadsheets to the hobby. One of my favorite aspects of a tabletop system is that there are [I]few[/I] enough variables that we shouldn't [I]need[/I] a spreadsheet to figure out an optimal solution. A tabletop game system reduces the number of variables to only those which are most important, and assumes that the lesser variables are negligible [I]enough[/I] that we don't need to model them. But it still needs to reflect the reality of the game world, while doing so. It's a tough balance to strike. If you honestly believe that the rules of the game [I]shouldn't[/I] reflect the reality of the game world, [I]then[/I] we have nothing more to discuss, and feel free to block me if you don't want me to call you out for forgetting that. Many games are designed to be fun (most video games fall into this category), but not everything that's fun is necessarily a game (comics and movies are fun, but not games), and not all games are even intended to be fun (the prisoner's dilemma, for example). It could also be that the term sees such widespread use, in such a wide variety of contexts, that it's lost any inherent meaning- kind of like the term "RPG" itself, which has found itself attached to things as dissimilar as Mass Effect and FATE, to the point where simply using the term does not convey enough information to understand its meaning. At the very least, in the context of power-gaming, it's important for choices to be meaningful in order for it to remain that sort of game. [/QUOTE]
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