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General Tabletop Discussion
*Dungeons & Dragons
A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6960478" data-attributes="member: 6787650"><p>They're not supposed to be exclusive or incompatible. They're just eight different dimensions of fun. It can be a useful exercise to discuss which players enjoy which kinds of fun, so you can build your game to include those dimensions. E.g. I personally don't derive any pleasure at all out of physical artifacts, so it's easy for me to overlook the fact that some people really enjoy battleboards and beautifully painted miniatures--but if I'm aware that a given player is into that kind of stuff, I can make allowances, and maybe run certain combats on a battleboard for his sake, or pick up a monster miniature instead of just scribbling an "X" on a scrap of paper and calling it good.</p><p></p><p>There's nothing wrong with learning stuff from videogames either BTW. E.g. you can learn a lot about level design and the joys of vertical navigation from studying certain video games. (Some of those insights are hard to implement in a TTRPG, but at least it will get you thinking about the <em>possibility </em>of tunnels that go under and bridges that go over things.)</p><p></p><p>Personally, I'm into Fantasy, Challenge, Discovery, and sometimes Fellowship. (I don't mind Abnegation in CRPGs but I don't want it in RPGs.) Sensory Pleasure, Narrative, and Expression don't matter to me at all, and so I have to try pretty hard to consciously include those elements in the games I run, and I'm not that great at it. (Especially Narrative.)</p><p></p><p>So I guess that means I meet your criteria? I don't hit 7/8; I don't even hit 5/8. I only hit 3.5/8, as far as what I personally enjoy at the table. The average player I've quizzed seems to usually appreciate between 4 and 7 of them.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6960478, member: 6787650"] They're not supposed to be exclusive or incompatible. They're just eight different dimensions of fun. It can be a useful exercise to discuss which players enjoy which kinds of fun, so you can build your game to include those dimensions. E.g. I personally don't derive any pleasure at all out of physical artifacts, so it's easy for me to overlook the fact that some people really enjoy battleboards and beautifully painted miniatures--but if I'm aware that a given player is into that kind of stuff, I can make allowances, and maybe run certain combats on a battleboard for his sake, or pick up a monster miniature instead of just scribbling an "X" on a scrap of paper and calling it good. There's nothing wrong with learning stuff from videogames either BTW. E.g. you can learn a lot about level design and the joys of vertical navigation from studying certain video games. (Some of those insights are hard to implement in a TTRPG, but at least it will get you thinking about the [I]possibility [/I]of tunnels that go under and bridges that go over things.) Personally, I'm into Fantasy, Challenge, Discovery, and sometimes Fellowship. (I don't mind Abnegation in CRPGs but I don't want it in RPGs.) Sensory Pleasure, Narrative, and Expression don't matter to me at all, and so I have to try pretty hard to consciously include those elements in the games I run, and I'm not that great at it. (Especially Narrative.) So I guess that means I meet your criteria? I don't hit 7/8; I don't even hit 5/8. I only hit 3.5/8, as far as what I personally enjoy at the table. The average player I've quizzed seems to usually appreciate between 4 and 7 of them. [/QUOTE]
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