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General Tabletop Discussion
*Dungeons & Dragons
A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="Lanefan" data-source="post: 6963207" data-attributes="member: 29398"><p>Er...put words in my mouth much?</p><p></p><p>When rolling up (yes, rolling up - no point buy 'round here) a character I'll usually have some vague concept in mind, while at the same time being on alert that the dice might make that concept redundant and point to another one. Taking that concept and what the dice give me, out comes a character. The run of play will eventually tell me whether it's sub-par, at par, over par, or dead; but it's really not much of a concern going in. That said, I don't go in with an intention to "deliberately play sub-par characters"; but if that's what the dice give me...well, so be it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Why else are they doing it other than to be "better"; be it either better than the other characters in the party or better than the game world around them?</p><p></p><p>Which right there strongly implies your reasons for optimizing: you either want to be better than the others in the party...to be the one that saves the day and wins the "most valuable character" award, OR you want to force the rest of the players to optimize right along with you whether they want to or not. Either way, that turns your argument that my views are all about me right back at ya.</p><p></p><p>As for why I don't optimize (at least not intentionally; once or twice I've come up with very effective "builds" just by fluke)...</p><p>...these all apply.</p><p></p><p>Lan-"but ask me about taking a character's *personality* over the top, rather than its numbers, and you'll get a completely different answer"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6963207, member: 29398"] Er...put words in my mouth much? When rolling up (yes, rolling up - no point buy 'round here) a character I'll usually have some vague concept in mind, while at the same time being on alert that the dice might make that concept redundant and point to another one. Taking that concept and what the dice give me, out comes a character. The run of play will eventually tell me whether it's sub-par, at par, over par, or dead; but it's really not much of a concern going in. That said, I don't go in with an intention to "deliberately play sub-par characters"; but if that's what the dice give me...well, so be it. :) Why else are they doing it other than to be "better"; be it either better than the other characters in the party or better than the game world around them? Which right there strongly implies your reasons for optimizing: you either want to be better than the others in the party...to be the one that saves the day and wins the "most valuable character" award, OR you want to force the rest of the players to optimize right along with you whether they want to or not. Either way, that turns your argument that my views are all about me right back at ya. As for why I don't optimize (at least not intentionally; once or twice I've come up with very effective "builds" just by fluke)... ...these all apply. Lan-"but ask me about taking a character's *personality* over the top, rather than its numbers, and you'll get a completely different answer"-efan [/QUOTE]
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General Tabletop Discussion
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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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