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General Tabletop Discussion
*Dungeons & Dragons
A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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<blockquote data-quote="The Crimson Binome" data-source="post: 6964682" data-attributes="member: 6775031"><p>But wouldn't that still be power-gaming, then? If a sword is better against an enemy with low AC and high HP, then you're power-gaming to take the sword into that particular fight, and your performance suffers if you try to fight that enemy with a fist or a rock or a fish.</p><p></p><p>If it's okay for the sword to be best in that situation, because you plan on balancing everything in aggregate over the course of the campaign, then the total number of character customization options is going to be constrained by your ability to include an equal number of each scenario. That's at odds with the premise of including loads of customization options. It's probably even <em>over-</em>constrained, and unsolvable for the condition of making all options equally good. If there's <em>any</em> mechanical difference between two options, then the best you can get is a <em>pretty good</em> balance between them, which means one option will be <em>best</em> (by however small a margin) and the power-gamer will find that option.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6964682, member: 6775031"] But wouldn't that still be power-gaming, then? If a sword is better against an enemy with low AC and high HP, then you're power-gaming to take the sword into that particular fight, and your performance suffers if you try to fight that enemy with a fist or a rock or a fish. If it's okay for the sword to be best in that situation, because you plan on balancing everything in aggregate over the course of the campaign, then the total number of character customization options is going to be constrained by your ability to include an equal number of each scenario. That's at odds with the premise of including loads of customization options. It's probably even [I]over-[/I]constrained, and unsolvable for the condition of making all options equally good. If there's [I]any[/I] mechanical difference between two options, then the best you can get is a [I]pretty good[/I] balance between them, which means one option will be [I]best[/I] (by however small a margin) and the power-gamer will find that option. [/QUOTE]
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A simple questions for Power Gamers, Optimizers, and Min-Maxers.
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